What kind of battle system do you want? A complete ABS built entirely for Mario? I doubt any scripter would take this request, mainly because:
A) Severe lack of mock-ups.
B) Full CBSs are *cuss word* difficult to make.
C) You've listed a whole bunch of features that have barely any explanation and you're asking us to come up with moar.
This is assuming you want a platformer ABS (for which you haven't provided the platformer script).
Sorry... I was typing for over an hour and I thought I opened another tab to search to see if I left out any power-up that I want to add to my game but I didn't open another tab... ths was my third attempt at posting this... I did save some of the request if you want to see it!
Here it is:
This is gonna be short since last time I had a really long thing and then something hapened and it disappeared;
Script NameMario Battle System
DescriptionEvents with comments determine if something is a power-up or enemy. All power-ups change your graphics and give you a skill that works when you hit shift. Power-up are listed below. Enemy tags can be used to set up common attributes or entire enemies. Enemy Tags are listed below. Power-ups graphics change can be set in the script. Enemy tags for pre-made nemeies can be set in the script. There should be a tag for grabable events, and weapon events. Weapon events will damage enemies upon touching and there should be a tag for weapon events that states if the weapon is being held it can only be used once but if it's been kicked it can be used as much as it can. Kicked weapons should also effects the player. There should be a life system (Super Mario Bros. not Super Mario Sunshine) When you have power-ups (other then mushroom) the variable should be one higher then if you had the mushroom power-up. It would be like this: No Power-up = 1, Mushroom Power-up = 2, Other Power-ups = 3 Star Power-up = 4
When you have the variable is 4 you should be incvincible. If you don't want to make a star I can event it
I am using the Amethyst platform script and I wanted events that can fly so I wanted a tag for wither the name or a comments that allows an event to move in 8 directions rather then 2. Using the through command must work. If possible I want Yoshi in my game. Yoshi may be classified as a power-up if you want but it might be harder. The easiest way to make yoshi would be to go to RPGRevolution.com and download FireFenix's Extended Vehicles script. I may have it but I'm not sure. I will post a link to it below.
^ Not even a quarter of what I had done...