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[REQUEST] Super Mario Battle System

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I'm baaack!
Every time I try to post this I get some sort of porblem that removes everything I posted so here I go... the super-short version

Super Mario World Battle System

Anti-Gravity

Must be compatible with Amethyst Platformer

I want water you can swim in

I want every mario power-up you can find on wikipedia and your memory in and RPG Maker usability style

Power-ups must be set up in a script with an array

The health should go like this:
0 = Dead
1 = No power-up and tiny mushroom
2 = Mushroom
3 = Power-up
4 = Invincible

All power-ups means from SMB1 SMB2 SMB3 SMW and Mario Galaxy 1 and 2 + any other mario game you can think of

There should be a few enemy options such as:
- Invincible to _______
- Dead Graphics ["______"]
- Fireballs to kill = # (0 = invincible to fireballs)
- HP = # (Self-explanitory   (Stomp attack does one damage and goombas die in one stomp attack... remember that)
- Anti-Gravity (8-direction moving)  (Not only for enemies)   (Still uses left and right graphics only)
- Death Variable # (Adds one to this variable upon death)
- No Touch (If Mario tries to stomp on the head of this enemy he will be hurt)
- Projectile: [#, #] (Spawns an event that is from this Map ID, with this Event ID)

If you want to add more go ahead.  I want to be able to make every enemy from Super Mario Bros. 1-3, New Super Mario Bros., and Super Mario World

If more information is required please let me know. BTW all Power-ups except for the star should change graphics through an array in a script. The star will just put an image from the picture folder on all non-transparent pixels from the actors current graphics. The images must flash. If required a .pdn (Paint Dot Net) file will be made...


I want lava too... remember that...



I would also like a wall jump feature for jump of of the sides of X marked tiles and swim-through events must be have the tag [SWIM]
« Last Edit: May 29, 2011, 07:32:37 PM by RPGMakerVX52 »

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my name is Timothy what's yours
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What kind of battle system do you want? A complete ABS built entirely for Mario? I doubt any scripter would take this request, mainly because:
A) Severe lack of mock-ups.
B) Full CBSs are *cuss word* difficult to make.
C) You've listed a whole bunch of features that have barely any explanation and you're asking us to come up with moar.
This is assuming you want a platformer ABS (for which you haven't provided the platformer script).
it's like a metaphor or something i don't know

***
Rep:
Level 74
I'm baaack!
What kind of battle system do you want? A complete ABS built entirely for Mario? I doubt any scripter would take this request, mainly because:
A) Severe lack of mock-ups.
B) Full CBSs are *cuss word* difficult to make.
C) You've listed a whole bunch of features that have barely any explanation and you're asking us to come up with moar.
This is assuming you want a platformer ABS (for which you haven't provided the platformer script).

Sorry... I was typing for over an hour and I thought I opened another tab to search to see if I left out any power-up that I want to add to my game but I didn't open another tab... ths was my third attempt at posting this... I did save some of the request if you want to see it!

Here it is:
This is gonna be short since last time I had a really long thing and then something hapened and it disappeared;

Script Name
Mario Battle System


Description
Events with comments determine if something is a power-up or enemy. All power-ups change your graphics and give you a skill that works when you hit shift. Power-up are listed below. Enemy tags can be used to set up common attributes or entire enemies. Enemy Tags are listed below. Power-ups graphics change can be set in the script. Enemy tags for pre-made nemeies can be set in the script. There should be a tag for grabable events, and weapon events. Weapon events will damage enemies upon touching and there should be a tag for weapon events that states if the weapon is being held it can only be used once but if it's been kicked it can be used as much as it can. Kicked weapons should also effects the player. There should be a life system (Super Mario Bros. not Super Mario Sunshine) When you have power-ups (other then mushroom) the variable should be one higher then if you had the mushroom power-up. It would be like this: No Power-up = 1, Mushroom Power-up = 2, Other Power-ups = 3 Star Power-up = 4

When you have the variable is 4 you should be incvincible. If you don't want to make a star I can event it

I am using the Amethyst platform script and I wanted events that can fly so I wanted a tag for wither the name or a comments that allows an event to move in 8 directions rather then 2. Using the through command must work. If possible I want Yoshi in my game. Yoshi may be classified as a power-up if you want but it might be harder. The easiest way to make yoshi would be to go to RPGRevolution.com and download FireFenix's Extended Vehicles script. I may have it but I'm not sure. I will post a link to it below.


^ Not even a quarter of what I had done...