Damage Per Second StatesStates: (the following are examples of states' features that I'm requesting- <hpdmgps x> - this state reduces victim's HP by constant x
- <hpdmgps x%> - this state reduces victim's HP by x% of victim's maxhp
- <mpdmgps x> - this state reduces victim's MP by constant x
- <mpdmgps x%> - this state reduces victim's MP by x% of victim's maxmp
As seen above, I'm hoping for the script to use tags. The tags would be placed in the State's notebox. The script must accept settings set in the State's database (that should be obvious though) e.g. if a State has been set to be released at the end of battle, then the script must accept that setting as well as the other settings.
Also, if the state is removed (by whatever means) the damaging stops.
Edit: The script should allow for both hpdmg & mpdmg tags in case the user would like for a state to inflict both hp and mp damage per second.Note, I'm using Yanfly's BEM (ATB system), Deriru's Plenty States.
Thanks
Seiryuki
OptionalIf simple to accomplish, it would be cool if other parameters can be damaged per second such as atk, def, spi, agi. Important to note that if these are being scripted, when the state is removed (by whatever means) the damaging stops and the values return to the victim's healthy value e.g. When AtkDmgPS state is removed, the victim's atk value must return to normal.