RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[RESERVED]Just some very simple VX default Battle System edits

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 71
Entity Humanoid Interface
This has more or less been taken care of. Thanks for those who was attempting to help :)

Hi guys,

I'm having a few problems trying to edit the default battle system to work to my liking (since I'm a sucker at scripting >_<) so I would like to request some help from veteran scripter around. I'm also using Yanfly's Display Party Data, Scene Battle Redux, Svykal's CogWheel Bars and Synthesize's Battleback (which are all included in the end of this post).

Here is the mock-up of my idea (it's done with Photoshop)


In detail:
- The upper part of the screen: This window is to control characters' action. Simple enough, the battle starts with Engage and Escape (if it's not too much trouble, I would like the text to be accompanied by Icons as well). The Escape will be black out if not allowed.
Upon choosing Engage, four other commands Atk, Def, Item and Skill will show up.
For choosing which monster to attack, there will be a cursor hovering above the monster and the monster flash white, one, as in the picture. I would like the upper window to display the monster's name and the states it's inflicted with as well, for example:
Angel [Cursed, Poisoned]
Just the two highest priority states will do.
- The lower part of the screen: Here display character's faceset. Four character is used at max, but if current party member number is less than 4, the window should be centered. Buff/Debuff icons should lie vertically to the left of the character's faceset, up to 4 highest priority to be shown.
If possible, please help me change the character's name location to above the HP bar (like in the picture) and remove the HP and MP indicator of the bars also (also like in the picture)
- When the character started to attack, his faceset should flash white, just one, like in RMXP.


It's that simple, but it took me few days messing with it with no luck at all >_< So I would be really grateful if any scripter around can spend sometimes helping me with this. Thanks so so so much

Here is the link for the file with the script: http://www.4shared.com/file/2xLiUmwd/Script_Test.html
« Last Edit: April 17, 2011, 04:33:41 PM by Aurelia »
I support \\(>O<)b




***
Rep:
Level 71
Entity Humanoid Interface
hmm .. is there anything missing that I should include for someone to help me with this???
I support \\(>O<)b




*****
my name is Timothy what's yours
Rep:
Level 79
Hello
2014 Most Missed Member2014 Zero to Hero2014 Best IRC Quote2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
It's not that you're missing anything, it's actually a lot better than most of the requests we get around here, but these edits aren't as simple as they seem. Sure, you're not requesting for a complete overhaul on the system, but they're still quite annoying to get around, especially the buff/debuff icons you want displayed.
it's like a metaphor or something i don't know

***
Rep:
Level 71
Entity Humanoid Interface
Mm as far as I know .. The Display Party code that Yanfly made already enable displaying 4 state icons already ... I thought the request only involves re-locate those icons (since I included the script demo right under so it's possible to just work with the demo) ...  But if it's troublesome then reallocating the won't be necessary ... I just wish for the upper window and choosing monster to work properly that's all.-
I support \\(>O<)b




********
Furry Philosopher
Rep:
Level 94
Rawr?
2013 Best RPG Maker User (Creativity)Randomizer - GIAW 11Gold - GIAW 11 (Hard)Secret Santa 2013 ParticipantFor frequently finding and reporting spam and spam bots2012 Best RPG Maker User (Programming)2012 Best RPG Maker User (Mapping)Secret Santa 2012 ParticipantGold - GIAW 9Project of the Month winner for September 2008For taking a crack at the RMRK Wiki2011 Best RPG Maker User (Programming)2011 Best Veteran2011 Kindest Member2010 Most Deserving Of A Promotion2010 Best RPG Maker User (Technical)
I'm kinda swamped at the moment, but I can see what I can do if no one else does.




*****
my name is Timothy what's yours
Rep:
Level 79
Hello
2014 Most Missed Member2014 Zero to Hero2014 Best IRC Quote2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
If I finish my to-do list before Zylos can get around to it, I'll take a crack at it.
it's like a metaphor or something i don't know

***
Rep:
Level 71
Entity Humanoid Interface
I support \\(>O<)b