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Legacy of a Warrior

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http://www.mediafire.com/?6m7z4ukpjxgb9hf

Here's a demo. If you're going to play it, keep in mind that it will likely ruin the story for you if you're also playing the first game (the Legend of Zero).
« Last Edit: April 12, 2011, 10:01:22 PM by zerothedarklord »

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Well, I downloaded the game. Here's that young feedback:

First off, I like the opening music, (and the Final Fantasy music later on) but the title screen could use a bit of work as the text is strange looking. It's cool how you still have the specializations at the start of the game (I'm sword and shield btw). Again, I was able to buy all the best items initially for my character, which isn't very cool, you should start off with little money and have the city be a significant spot to return to as you progress, not only does it increase the feel of immersion for the player, but you are challenged as well (not saying the game isn't challenging, as it surely can be) Another thing is that grinding shouldn't be a necessity, and it surely is at the start of the game, you encounter maybe two monsters on your way to the first village, and the monsters you have to fight in the forest are incredibly tough. I think you should let people ease into it a bit more. The mapping needs some work as well. Now, since this isn't just going to be me pointing out all the bad things of the game, there are plenty of good things. The fact that you're a minotaur and are faced by people who don't necessarily like you, it creates a cool story plot and shows great character development. The use of the larger equipment system is really cool as well (by that i mean having capes, 2 rings necklace etc.) The Night and Day system is a nice touch as well.

So, to sum it up, what you should really work on is mapping, difficulty and the title screen. You did a good job here.

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the fucked up text on title screen = gladeus is a child, children don't write very good, so it's supposed to look terrible

difficulty: I'm not going to lie, it's really tough, but if you pay the graveyard in the first town a visit at night, things will be a bit easier

the money thing is also intended, I do that on purpose because you don't start with anything and you have so many gear slots to fill. unless you grind a bit, you can't get full best in slot gear for both characters, you can barely get it all for 1.

but yeah, the difficulty could probably use a little work. to re-iterate what I said about the first game, I'm god awful with mapping, and I don't have a partner to make my games with, so I'm sort of SoL there.

I may drop the starting cash a bit, not 100% on anything yet, but that IS why it's a demo, haha
« Last Edit: April 11, 2011, 10:54:42 PM by zerothedarklord »

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Yeah, mapping used to be a big problem with me ( not saying I'm a god now) but I think you should really work on it, good stories need good visuals. (most of the time)

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yeah man, I hear ya, I'm the same way with my gay porn.

but yeah, idk, I personally am fine with the beginning, starting with as much gold as you do, like I said I may nerf that down a bit, again this is only a demo. the beginning part, grinding, meh, you don't have to do it through the whole game, if anything, maybe just a few kills at the beginning. The title page, I'm 100% fine with how that looks, infact I actually designed it that way intentionally to look like shit, like I said, because it's intended to be the writing of a child.

yeah, idk, mapping will probably just take time. do you think using the random dungeon generator is a good idea for (as you have seen) most of my dungeons, or should I put more time into making them look like shit by designing them myself?

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Here are my criticisms. You don't have to take much notice of the ones below, but please read this thread.
Spoiler for Big:

EMPTY!!!

The stamina HUD is blocking the gold window. I don't like this. I can fix it for you if you'd like.

There's a bit of a mix-up with the equipment window.

So incredibly empty.
Sorry if I've upset you. I know it seems shallow, but most people judge things by what they first see. So, make the start of your game as best you can.
it's like a metaphor or something i don't know

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yeha, I know, like I said before, I blow dick at map making, houses empty? meh, idc, houses don't serve any enormous purpose, though it would help if i wasn't so terrible at doing maps.

the equipment window is fine, the stamina window will only block the gold window for a couple seconds, then it goes away. if you really need to see how much gold you have, stop moving for 3 seconds

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That being said, it's still bad for the game. If you see any errors, even minor errors, work to fix them: don't just say "nah, they can deal with it". Put effort into making your game the best it can be. And don't say "it's only a demo", because later on if you finish the game and its awesome, I probably won't get it because the demo was cobbled together. Don't rush yourself.
it's like a metaphor or something i don't know

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I myself, use the dungeon generator at times (mainly for dungeons not apart of the storyline), but of course using this doesn't mean you can completely leave it as is. You can change it up a bit by adding details to walls, floor variations when needed, lighting effects and adding your own style onto corridors that need a bit of work. Pacman is very good at catching errors, and puts a valid point, if something is reported to be 'undesirable' by a player, it's best to put a little time into fixing it.

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meh, if you've ever played WoW, you know how Blizzard works. the first things you see are rarely the final. if you're basing everything off the first thing you see, I feel bad for you.

I'll have a look and see about the window, it's also kind of bugged me. there isn't really anything I can do about the maps myself, but yeah, we'll see, I'm sure that's probably just something that'll take time to get better at. I'll hopefully get better over time.

But yeah, lemme know if you find any other shit that should be fixed, shit that doesn't have to do with maps/lack of detail, etc.

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Don't say meh. Fix things.
Get help with things that you can't do. I'll fix the window, easy. Just don't be that laid-back. If someone notices problems, fix them.

Also, the equipment window isn't fine. Take a close look at the things equipped and what slots they're in.
it's like a metaphor or something i don't know

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damn, nice man, I've been playtesting it and shit and I never even noticed that, nice.

I'm not exactly sure how I would go about getting help with maps.... do I get someone to make them for me.... or....?

I just checked my playtesting saved game files, and the equipment screen is correct for me (I made 1 save file for each version of Gladeus, for balance testing purposes), so I'm not sure how that happened for you, but I double-checked all 3 of them and it was correct for me.
« Last Edit: April 12, 2011, 03:51:47 AM by zerothedarklord »

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Huh, that's weird.
As for your mapping, that's not really something you can get help for over the internet. Play some other RM games. Look around, see some well-made maps and learn from them. That's how I learnt. It actually gets quite easy once you get the hang of it.
it's like a metaphor or something i don't know

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perhaps. I'll take a look around.

but yeah, idk why the equipment screen is jerking off for you, was it just like that when you started? I can't even imagine what could be the problem, I double-checked all my equipment and everything is tagged correctly for the right slots, so I have no idea.

I suppose I'll see what I can do with maps. believe it or not, I was way the fuck worse at them when I started Legend of Zero.

I had maps that were like:
(- = grass _ = wall)
___________
--------------
___________

it was pretty fucking awful, I made a couple games in RPG Maker 2000 and 2003 and if you saw them you'd probably punch a baby. they were pretty god damn bad dude.


but yeah, my main concern is the storyline, I'd mainly like to know what people think of that. If I only had someone to work on the game with me that could do mapping, overall I think it could be a damn amazing game.
« Last Edit: April 12, 2011, 04:11:52 AM by zerothedarklord »

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need help with iphone game
for the story the minotaur could come from a childhood which had .... problems like war and things and he wants to avenge his people or something
currently making: iphone game

TIPS NEEDED!

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He's come up with a story at this point.

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In fact, he's asked me to write a script for it. I love making MA change my post in the Script Index, so I'll make sure I finish it tomorrow. :P
I should make a shop...
Also, I fixed the aforementioned Stamina and Gold HUD problem.
it's like a metaphor or something i don't know

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pacman, that error you found with the gear being in the wrong slots, a buddy of mine who's playing my other game said it happened in that one as well. the only real problem is that I can't seem to be able to get it to happen for me, so I can't really figure out what's causing it or how to remedy it.....

And in other news, I fixed a few minor bugs in the first game (although I don't intend to change it, as bad as it is, it IS my first game, I'm not going to go back and make it better or anything) so I'll be reuploading that and editing the post for that game. additionally, I went back through the existing maps within Legacy of a Warrior and added a bit more detail, I'll upload the new version and then lemme know what you think.

If necessary, I'd be willing to work with someone to have them do the mapping (I'll take care of the base setup and whatnot and they can add the details and shit and make it look good, and I'll do everything else). I want it to look good and be a good game, but I'm not really capable of making that visually appealing just yet. Additionally, it would help me learn simply by just comparing the 'before' and 'after' versions of the maps and seeing what was done, etc.
Any takers?



I updated the link in my earlier post to the demo, tell me if the maps look any better.
« Last Edit: April 12, 2011, 10:01:52 PM by zerothedarklord »

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I noticed the visual improvements, they aren't too major, but they're there. I noticed though, that you can run on top of the mushroom sprite, so you can run across sections of the forest area ontop of them. Also, I feel like there should be an improvement weapon to Klaira's stick in the vendor, rather than the same item.

EDIT:
Oh, and is the forest the end of the demo or am i in the middle of an intense puzzle?
« Last Edit: April 12, 2011, 11:37:56 PM by hiromu656 »

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the demo ends in a talk scene where instead of the talk scene continuing, it says "End of Demo" in red text. True, good call about the mushrooms, I didn't even notice that. is that little improvement good enough? that shit took like 4 hours to go back and add those details to maps earlier.

I changed the passing ability so you can't walk through flowers or mushrooms anymore, so that should fix it. I removed flowers and mushrooms from the ground where necessary.
« Last Edit: April 13, 2011, 12:18:16 AM by zerothedarklord »

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ah, I see what I did. I'm a fucking retard and wasn't paying attention when I went back and added more detail, failing to notice I made the first part of the map impassable. Lmfao, I fixed it, sorry you had to restart the game like 3908752437587243057894798752894758974387589207489305789047589723478548957203 times, it should work all the way through this time though!

http://www.mediafire.com/?cr7psw6p46psjr9

So how is it?
« Last Edit: April 16, 2011, 04:40:23 AM by zerothedarklord »

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Yeah, noticing a lot more graphical improvements (now that I've passed the forest). I don't really have much to add really. The game gets pretty difficult, which isn't a bad thing, just I'm not the best rpg player.

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I have played it and storyline is good there are only a few things I do not like and a few I really like,

Pros
-Stamina system is good because sometimes people dash the whole time and that is very unrealalistic
-Good Storyline

Cons
-Use of sounds from games (LoZ background in forest)
-Forest is to square to be a real forest nature is not symmetrical

Tips
-It is helpful to put a fence or a wall around a town or village so people know where the exit is but sometimes it looks bad. (Looks good in graveyard if had room to walk on outside of fence)  http://www.rpgrevolution.com/tutorial/rmvx-village-mapping-tutorial_48.html (Tutorial on this topic)
-Considering the elf is the more trained warrior I personally think she should start out slightly stronger.

I hope some of these things helped they where just some good and bad things I noticed

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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idk about "stronger", but she starts at level 5 rather than 1. I tried to figure a balance in there, but spirit doesn't seem to scale with spell damage as well as attack does, so it's hard to actually make her be more powerful without making all her spells overpowered at the beginning.

Any suggestions for that?

yeah, I really like the storyline myself, did you guys find any bugs or any of that shit or is it all working good?

anymore feedback?

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You could edit the 'Spirit F' for the skills, that way she'd do a bit more damage with the skills since she isn't level one and should have higher spirit than someone that was, making the normal base damage a bit higher.