Hi, long time read and browser of the forums, first time poster.
I've been try to work out how your character can pick up multiples of the one object, say [Herbs] or something similar and have the NCP that asked you to collect them reward you only when you have the certain amount.
I've tried using a condition branch to simply check whether or not that player has that item, but usually bugs, because it can only check one at a time.(And if I made a conditional branch inside another one, the character could use the same single item each time.)
Is using CBs the wrong way to go about this and is there a simple way to it thanks!