so far I've able to determine the script that works inside a regular event, to call a common event, does not work inside something like
if Input.trigger?(32) #spacebar
$game_temp.common_event_id = 1
end
Although something like this
if Input.trigger?(32) #spacebar
p $data_common_events[1].name
end
works fine, in determining the label of the common event. That's kind of odd because as I've said before, in eventing,
$game_temp.common_event_id = 1
Runs common event #1 efficiently and effectively, as if I had called it using stock eventing commands.