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Desperation Attacks (VX)

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Furry Philosopher
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I don't think it has to do with my script. What class related scripts do you have?

Feel free to PM me with your problem to avoid crowding up the thread.




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I think im having an issue with the script, in battle test and new game works fine (i guess because i didnt started the game again, just tested a new battles), the issue says
"line 130: NoMethodError ocurred"
"undefined method ´[]´for nil:NilClass"

this is the line 130: "$game_system.DesperateAttack[@active_battler.id] != nil &&"

I believe that has something to do with the skills i added after i started the game (and those skills were not updated in the started game) but im not sure... is there a way to fix it or i should start a new game to use the script? (or it has nothing to do with your script???)

PD: Thanks for the script, its awesome!

Do you want original music for your game? Take a look here! You may like it.
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If you're continuing from a prior save file from a period that you didn't have the script inserted, then yeah, there's going to be an issue. If you're playing a new game or playing a save file that had the script to begin with, then it should run just fine.




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Ok! Thanks for answer dude!

Do you want original music for your game? Take a look here! You may like it.
Visit my Youtube Channel to listen the newest tracks and subscribe if you like my work :)
Also I have my Soundcloud account:

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Bump...

I have another issue with the script, when i tried to change the desperate attack in a common event/ script command, i get an error that says:

NoMethodErrorOcurred occurred while running script.
undefined method ´DesperateAttack´ for nil:NilClass

I tested it in a new project with the default scripts, and gets me the same error.

I wrote in the common event this:
$Game_System.DesperateAttack[001] = 15

That should mean that Ralph will change his desperate attack to skill 15, or i wrote something wrong?

I wanted to do this because i wanted to change the desperate attack depend on the weapon.

Thanks for reading!

Do you want original music for your game? Take a look here! You may like it.
Visit my Youtube Channel to listen the newest tracks and subscribe if you like my work :)
Also I have my Soundcloud account:

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my name is Timothy what's yours
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It's just a capitalization error, methinks. The call should be like this:
Code: [Select]
$game_system.DesperateAttack[1] = 15
Also, note that instead of 001 I put 1. That should work.
it's like a metaphor or something i don't know

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Oh my god you are rigth pacman, its just that in the script info says "$Game_System" so i copy paste it lol...

Thank you!

Do you want original music for your game? Take a look here! You may like it.
Visit my Youtube Channel to listen the newest tracks and subscribe if you like my work :)
Also I have my Soundcloud account:

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RESIDENT ADONKADONK
It works with BEM ! I wanted to try this out myself, and once you have low HP, and you use attack afterwards, it works!

I'm back.

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Almost sure my question will not be answered, but anyway... there is a way to set the desperation attack like FF8, that replaced the normal attack label optionaly? I´m using tankentai.

Regards!

Do you want original music for your game? Take a look here! You may like it.
Visit my Youtube Channel to listen the newest tracks and subscribe if you like my work :)
Also I have my Soundcloud account: