RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
How do YOU make your game?

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 82
Do you start out with a story and make the game from there?

Do you make the dungeons first and then make a story?

Do you just come up with things on the fly?

**
Rep:
Level 72
One day I'll finish a game...
Usually I make an enemy design I rather like then go from there.

***
Rep:
Level 82
IT ALL ENDED.
Its better to have a story first. From that create a plot(yes, its different from a story)
Then think about the features and scripts you're going to add. Finally comes mapping and eventing.

***
Rep:
Level 85
Winter is here.
I usually start with a vague idea or central theme and go from there. Really, I don't have a set order, I just work on whatever I feel needs attention at the time.
Eddard Stark art by Teiiku

**
Rep:
Level 81
RMRK Master
Here's some words of advice; make your game how you make your game, not how someone else makes their game.
..........|¯•¸_¸,.•”ˆ¯....Thundercow....¯ˆ“•.,¸_¸•¯|..........
¯•_¹ˆ¯•ˆ¯¯±¸_Thunderclan WÅrrÏØr_¸±¯¯ˆ•¯ˆ²_•¯

Epequest
Game-25% complete
Demo-99% complete

****
Rep:
Level 76
Praise the Sun (Arcana)
GIAW 14: 1st Place (Hard Mode)
I'm not in the dude's head or anything, but I believe this topic was more of a getting to know people kind of topic than advice... but I may be wrong.
But while I'm here I might as well answer the question.

I have a vast amount of notebooks at my disposal, because they're just very useful tools to have; so I write down nearly everything beginning with story then I start making it with the Engine and I add little twists off the top of my head where they're needed.

***
Rep:
Level 76
Shh, they're listening...
I hear a lot of people use outlines and start with story first. As a writer I thought this would be a better idea for me - I was mistaken.

It all starts in-engine for me. Sometimes an item in the database, or a certain tileset or maybe a picture or fog I haven't seen used much in other rmgames.

  The one I'm working on now came about due to finding an adorable little girl sprite in the default database. I wondered what a game starring a small child would be like to make and play - then I played with the colors and wondered what would it mean to have that color hair and eyes. Maybe she wasn't quite human? What was she then, why was she so important as to have her own game, what kind of conflict would she have to deal with - why do I care? Lots of questions, then some sketches were made, some sprite adjustments, really enjoyed the church tileset and thought a dungeon involving it would be fun - what if the game began in this dungeon? Why was she in a church? It's underground and huge - why? I developed the story while playing around with that tileset.

After the initial idea is formed I write and draw a lot of stuff and see what sticks and what doesn't.

Eventing and Mapping happen while story is being worked on, I like to play with maps and events so I do so a great deal and end up making a lot of maps, event systems and skills before I have any idea why they need to be there.

Story-wise; I may have a lot of notes and story written down but I hardly use it all - I've been trying to keep exposition to a minimum and showing more than telling. So far the important story bits will be shown with short, wordless cutscenes and interactions with npcs and told through dialogue and quests. Other, backstory bits will be available to the player as optional side-quests and books/knowledgeable npcs/etc.

I also came up with a large chunk of the story simply because I wanted a massive optional dungeon that is only available when the player dies.

-----
That was a bit longer than I'd planned but I can't seem to find anything to cut out - so there it is. My odd little method to making rpgmaker games. I have yet to finish anything but that is likely due to all of my ideas being a bit more complicated than my skills will allow. =/ Hopefully this new one will make it to the end.
« Last Edit: March 27, 2011, 07:15:56 PM by Dyre »

**
Rep: +0/-0Level 75
Newbie
I sadly have a bad way to start my game. I always just start mapping then add the main character... then a random place where enemies are, then...... I go

"So, why is he here...?"

... at this point my game is usually deleted.

**
Rep:
Level 81
RMRK Master
Ok, I thought you were asking like ideas on how to start a game or something like that.......

Well, this is how I started my game. First, I thought it would be cool to start a game on a boat. I continue the story be creating events that could happen after that. I kind of just make the game as I go. That's just my way of creating stories (I always sucked at pre-writing), but it may not be your way.

ONE THING THAT IS EXTREMELY   IMPORTANT IS THAT BEFORE YOU MAKE A GAME, YOU MUST LEARN HOW TO USE CONDITIONAL BRANCHES AND VARIABLES!!!!!!!
Yeah, I learned that the hard way.....I created a lot of my game and then learned how to use that stuff. I spent hours changing the problems that were bugging me so much on how I was going to fix them.
It's actually very easy to learn (in my opinion) and it will make your game much better!
« Last Edit: April 01, 2011, 02:25:52 AM by moobob9 »
..........|¯•¸_¸,.•”ˆ¯....Thundercow....¯ˆ“•.,¸_¸•¯|..........
¯•_¹ˆ¯•ˆ¯¯±¸_Thunderclan WÅrrÏØr_¸±¯¯ˆ•¯ˆ²_•¯

Epequest
Game-25% complete
Demo-99% complete

**
Rep:
Level 71
I tend to think up a basic concept, come up with a few story ideas, then I come up with some gameplay features. First I create an intro and then I create a bunch of maps in another project to see what minigames/features I can get to work. Afterwards I put the best (most fun) features into the main game. From there I come up with more story ideas and put in some bits to connect them, along with coming up with more ideas on the fly (hello, sidequests).

But I haven't submitted any games to RMRK yet, so I can't be certain what kind of reception a game made like this gets.
« Last Edit: April 05, 2011, 02:15:10 PM by RefresherSpray »

***
herp derp
Rep:
Level 81
Newclear Bomb
Usually, I come up with a basic concept for a game first, by that I mean the central idea and overarching story. I don't write every detail beforehand because I don't like prewriting, but I know basically what is going to happen at the major points. I also do some database editing first as well, such as starting equipment, items, and enemys that will appear close to the beginning of the game. I also sometimes draw sketches of maps with there basic layout. From there the project just evolves, and for me, a big chunk of things happen a long the way

*
RMRK's dad
Rep:
Level 86
You know, I think its all gonna be okay.
For going the distance for a balanced breakfast.Project of the Month winner for June 2009For being a noted contributor to the RMRK Wiki2013 Best WriterSilver Writing ReviewerSecret Santa 2013 Participant
I start my game with the main villian. Since the game is probably based on some kind of conflict, I need to know what the bad guy wants to mess with. Then I can decide how all the characters are going to act after meeting this conflict. That's all on paper. After that, I map. The skeleton of the world, towns, dungeons, and all the while I try to stick to some kind of convention so anywhere you go in game looks like it belongs there. Then I will construct a starting DB, and any engine mods with scripts. From there it's a  matter of telling the story and fleshing out details as I go.

Many times my characters will end up different from waht I had imagined. It's good to listen to your art, it will tell you what it wants to be.
:tinysmile:

**
Rep:
Level 71
Current project: Legend of Chaos (RMXP)
I'm still working on my first game... But here's how I plan to create it.  :)

Basically, I first think of a plot. I develop this plot into a short story which shows the general events of the game. This story does not have to involve specific characters yet, and it doesn't have to be long -- Mine was half a page in A4 format, with letter size 12 in Word.
Once I've created the plot, I divide it into different chapters. I create these chapters individually, and do not begin on the next before this one is finished. For these chapters, I create a list of actions and events that will occur, in chronological order. At this point you should also start making up names for characters and locations.
When you're finished with a chapter, it's time to start making concepts for the characters and locations you've just named. Especially regarding locations, you should try to either play around in separate maps to find a design to your liking, or sketch something on paper.
When I've created my concepts, it's time to start making some monsters. These can be either generic or important to the plot -- Whenever you use which depends on the story you've created for your chapter. Monster stats are difficult to balance correctly though, and this often requires a lot of testing to do correctly. This is where I current am myself, and the only advice I can give you is to start off with weak monsters. Facing strong monsters which can kill your group from the start of the game gives the element of challenge, but can also be very annoying if your healing options are limited.
Once the regular monsters are created, it's time to make some bosses! These are basically the same as regular monsters, with the difference that they should be very well able to kill your group if you’re not careful enough. The first few bosses can be easy, but beyond that you want to consider making much trickier bosses. What I plan to do is the following: I take 10 tries at the boss, with the best equipment available at that time. If I win more than 5 out of 10 tries, I increase the boss’ strength. If I win less than 3 out of 10 tries, I decrease the boss’ strength. If I win between 3 to 5 times out of 10 tries, then I consider the boss balanced.
Then, lastly, I start creating the maps. To me this is usually the most boring and off-putting part, though other people might find it more enjoyable. Anyhow, I’m very inexperienced with this myself, and I’m afraid I can’t give you any advice on this matter.

And that is how I plan to create my game!  :D
Current project: Legend of Chaos (RMXP)

Progression
Story: 13%
Characters: 25%
Classes: 25%
Map: 0%
Demo: 0%

***
Rep:
Level 71
Entity Humanoid Interface
Mmm game making is rather a diversified field to me, it involves a lot of particular work (drawing, coding, music, etc.) so it's possible to be inspired from many different sources. What I would do first is:

- Get bunny ideas: Bunny ideas are small, non-developed ideas which might or might not related to each other. List them down. After I get a handful of them, I'd pick the one I like best and develop the story from then. It's very possible with small alteration, I can transform other ideas into one part of my story as well.

- While making story, I'd work with a basic tech demo: This includes a few scripts I would like to use, sprite and in general graphic style I like, music for some general scene (like one used in dungeons, plains, etc.). This is no where the final version of my tech demo, but I will have a general ideas of how my game will be like. And I will never know when inspiration might struck, since music, graphic and even codes, they ARE work of art and art just inspires people so awesomely like that XD

- Sketches: I don't need to be Leonard Da Vinci to make sketches of my character. Then give them a background, give them some interests, something they care deeply about. Villains can be developed as I do the story, but generally, villains are those with opposite view that my main protagonist has and/or those who try to threaten what my main protagonists care about. Take it from there.

- Base on sketch, make graphics for main character: It doesn't matter if they are just frankensprites and edits of VX art, at least I need to have that much customization so my main protagonists will stand out

- The story then can be either make up as I progress or finished before I start with other stuffs: But at least I need to have the story a bit ahead of the current part I'm working on. Dialogue should be written before and kept in a seperate word file as well. It's nice to be prepared.

- Most importantly, be inspired and have fun: Game making is a hobby and having fun would be the most important part. And release a demo/full game and have others enjoying it will be second, heheh :D

That's my progress for the current project of mine ;)
I support \\(>O<)b




********
Hungry
Rep:
Level 96
Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for August 2008Project of the Month winner for December 20092011 Best Game Creator (Non RM)Gold - GIAW Halloween
I sleep, have an awesome dream, and make it a game.

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

*
my name is Timothy what's yours
Rep:
Level 79
Hello
2014 Most Missed Member2014 Zero to Hero2014 Best IRC Quote2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
I sleep, have an awesome dream, and make it a game.
Usually this, but if my current project was a dream I'd be pretty fucked up.
So yeah, usually just an idea that snowballs into a story, then I put things in it and before I know it it's a game.
it's like a metaphor or something i don't know

**
Rep:
Level 71
Current project: Legend of Chaos (RMXP)
I sleep, have an awesome dream, and make it a game.

I don't know, that would make most of my games X-rated...
Current project: Legend of Chaos (RMXP)

Progression
Story: 13%
Characters: 25%
Classes: 25%
Map: 0%
Demo: 0%

**
Rep:
Level 71
Honing the Craft
I've created my funniest games  working with things on the fly but took me much time since i had to come up with characters and edit the database.

Now im taking care of the database first, making a good majority of the equipments and items first, then editing the jobs and the characters, mapping and plotting its easy and fun for me, so the rest isnt hard at all..

The database IS the REAL problem, believe me, it can make you cry sometimes...

***
Rep:
Level 85
Winter is here.
I sleep, have an awesome dream, and make it a game.

Did Colorful come about that way? Must've been a trippy dream.
Eddard Stark art by Teiiku

****
When the dawn breaks...
Rep:
Level 88
...tonight will be just another memory.
My favourite part of the game making experience for me is the mapping, so I start there. Once I get a few areas down I consider how they link and why they link. From the there the story slowly forms and changes as I progress with the mapping.

I try not to event anything till late in the process incase I change my mind about a plot line or quest. Instead, I write most of my ideas down.

****
Raped by DrSword
Rep:
Level 83
Dance with the enemy
Contestant - GIAW 10Contestant - GIAW 9
I think of a vague story, then as I make it and develop characters I come up with amazing twists that I add in. I've gotten better at it, Masamune was horrible for character development and Aeone Valentine is 10% finished.


*
Small Bat Dev
Rep:
Level 76
2012 Best Artistf*ck u >:(2011 Best Artist2010 Best NewbieParticipant - GIAW 11Bronze - GIAW 92011 Most Attractive Female MemberBronze - Game In A Week VII
I usually have a couple of ideas I iron into a story with some help with of my friends (trust me it works. I don't mean 12 year olds. I mean 25+ year olds with years of gaming/game making experience). Then I sit down and draw. Lots. I write things down. Then I just start and it all comes together.

thats pretty much just me though.


****
Raped by DrSword
Rep:
Level 83
Dance with the enemy
Contestant - GIAW 10Contestant - GIAW 9
In the case of my new project, the story starts off with a swordsman departing to train. Then the story begins.


*
my name is Timothy what's yours
Rep:
Level 79
Hello
2014 Most Missed Member2014 Zero to Hero2014 Best IRC Quote2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
Well, I'm sure you could make your own topic about it then.
it's like a metaphor or something i don't know

****
Raped by DrSword
Rep:
Level 83
Dance with the enemy
Contestant - GIAW 10Contestant - GIAW 9
I will soon. At the moment I have about 1 minute of gameplay after 4 days of development XD