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Map Mess up [RESOLVED]

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OK, here's my problem. I have a world map that i got off some resources and i somehow manage to walk on everything and anything!  :mad: I have tried to edit this from the database, but nothing seems to work. any suggestions of how to stop me walking on trees? :-\

Day 9- Don't worry peeps, this problem has been resolved, thanks to the help of Zylos! i owe him one  ;)
« Last Edit: February 23, 2011, 09:46:02 PM by crow5757 »

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Why oh why did you put the screenshot in a doc format?

Anyways, the solution. Database, tileset tab, passibility. If it's marked with an O, it's passible. X, impassible. Did you already set this?




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Yes i already did. i tried everything i could in the database.  :(

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If you're sure you've got the passage properly set, check the second and third layer of the map. You may have it that there are invisible but passable tiles over top that are making the whole map passable. Best way to check is to use the bucket tool and temporarily fill it with something that has a graphic (but not something you'd use or fail to notice later when removing it), like a carpet or such.




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nope. i'm sorry, i tried to debug the map, according to the software, there is no problems with it... but there is! to me, it looks like a fualt with the tileset itself... i can't remember where i got it from but i can try to get an image of it if it helps solve my problem.

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The tileset in itself is just an image. No additional data. Therefore it is either simply the configuration, or the mapping itself. Did you download and import the tileset to your game folder, or did you copy the tileset from something like a sample/demo for the piece?




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I copied the PNG image into my game folder. at the moment, i have a feeling that i will have to remove the tileset/map in order to fix the problem. maybe the download was a better idea... i'm not sure :-\

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Hm. Well, upload your project to something quick like Sendspace or something and send me the link. I'll take a look through to see what the problem is.




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ok, i found the sendspace page, sorry, but i have no idea what i'm doing so  :-\
yeah, i might need a little help uploading everything properly, cuase last time i did something like this, i got Malware on my computer :( so send me a few instructions please, thanks ;)

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Okie dokie, took a look through and it was in fact invisible passable tiles. You see, RMXP uses three layers, and normally these are just empty spaces that won't do anything until you put something in them. But, there is a blank autotile in the upper left corner of the tileset that is used commonly as a blank space on maps, and this tends to create a problem as it is a passable space.

So, you're gonna hate me for saying this, but the best way to take care of this is to use a separate blank space (another autotile spot) that is marked as impassible, and manually place this on the third layer where you don't want the player to pass. Sounds easy, but this can be quite tedious on larger maps like yours.

I don't really know if there's any better solutions, because frankly I'm not sure WHY this happens sometimes when the blank space wasn't used. ;-;


EDIT:

Quote from: Zeriab
You might not have set the 'passabilities' in the Database > Tab Tileset.
If you still have problems try to use a dummy tile. Make one of the tiles,
that are completely transparent, unpassable and use it to disable passability
on the map on the 3rd layer.

If you want to check the passibilty in your map, just choose some "visible"
dummy tile and fill with the bucket tool one area in the map.
A little trick to actually "see" passability/unpassability on your map.
After you finished editing just bucket it back with a passable/unpassable tile.




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i see, and yes, that is incredibely tedious, but i'm sure that i can manage. after all, i am very passionate on my works of gaming! (hoping to find a few voluntary testers soon  ;)

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Thanks for the help, mate!