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Ally Focused Skills That State Change Caster

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Yet another request, I believe this should be it for me in the requesting business though (for the time being).

What I'd like to have is a script that makes a skill used on an ally (or enemy) also affect the caster by putting a state on them. For instance I use a revival spell on my friend, she comes back to life, but I suffer from a state called "Weakened Soul", now my spirit is reduced until cured or it passes (since revival is no easy task, just ask Edward ;)).
« Last Edit: February 09, 2011, 02:42:11 AM by hiromu656 »

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That's a default feature. In the upper right corner of the Skills database, there is a box that says States Changed and a list of all your states. Just click the Weakened Soul state until it has a + beside it in that list.

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That's a default feature. In the upper right corner of the Skills database, there is a box that says States Changed and a list of all your states. Just click the Weakened Soul state until it has a + beside it in that list.
Not exactly, I want the Scope to be an ally, but the state to change on the caster.

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Anyone got an idea, or should I just let this rest for the time being?

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my name is Timothy what's yours
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Link the skill to a common event maybe? That should probably get the results you need. Set the skill scope to an ally and run a common event that checks which actor used the skill using variables (I'm sure there's a way, I'll figure it out if needed) and add the state using that event. No script required.

Script would probably be more reliable though.
it's like a metaphor or something i don't know

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Sounds good, I'll try it out and see if I can make it work without a script.

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my name is Timothy what's yours
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2014 Most Missed Member2014 Zero to Hero2014 Best IRC Quote2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
I had another idea;
Set the scope to the caster, then have the common event revive the entire party. Of course, this would only work as a mass revival, so do what you want.
This would be easier to make, but a lot less practical.
it's like a metaphor or something i don't know

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no worries, I came to a solution using Common Events, I just made each character capable of Reviving have their own Revival. Then I linked that skill to a common event that added a state to that character so that you gain the state by casting it, and someone else will gain a different state if they were to cast the same spell. But thanks a lot, Pacman.