I was using Mr Mo's ABS actually. Its for the 'Child of Reason' project - the other projects don't use ABS, and I'd taken a break from CoR to work on particle systems and Text interface - both of which are going to be integral to CoR later on.
Point is, when you cause someone's hit points to drop to zero outside of a direct attack, in ABS, they don't always die, because death checking code isn't instantiated in the same place as hp tracking. (I can't believe I'm using instantiate in a sentence).