Yes! Thank you! I'll try that immediatly after i finish up my work!
----EDIT----
am i doing it right?
here goes the first one by TDS
def alter_self_switch(map_id, event_id, self_switch, value)
key = [map_id, event_id, self_switch]
$game_self_switches[key] = value
$game_map.refresh
end
and then
def reset_shaft
for i in [4,10,12..17,20,21,23..92]
alter_self_switch (47, i, 'A', false)
alter_self_switch (47, i, 'B', false)
alter_self_switch (47, i, 'C', false)
alter_self_switch (47, i, 'D', false)
alter_self_switch (47, i, 'E', false)
alter_self_switch (47, i, 'F', false)
alter_self_switch (47, i, 'G', false)
alter_self_switch (47, i, 'H', false)
alter_self_switch (47, i, 'I', false)
alter_self_switch (47, i, 'O', false)
alter_self_switch (47, i, 'P', false)
alter_self_switch (47, i, 'Q', false)
end
end
(about those E, F, G etc. - i've used the 'extra control switches' script by mr. MA)
---edit---
please? help?