RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
LA Noire - Realistic Facial Movement

0 Members and 1 Guest are viewing this topic.

*
Rep:
Level 102
2014 Best Non-RM Creator2014 Biggest Forum Potato2014 Biggest Narcissist Award2013 Best IRC Chatterbox2013 Best Game Creator (Non-RM)Participant - GIAW 112012 Most Successful Troll2012 Funniest Member2012 Best Use Of Avatar and Signature space2012 Best IRC ChatterboxSecret Santa 2012 ParticipantProject of the Month winner for November 2009For being a noted contributor to the RMRK Wiki2010 Best IRC Chatterbox2010 Biggest Forum Couch Potato2010 Most Successful Troll
This is the best facial technology I've ever seen.. anywhere. This is nearly as detailed as real life.

<a href="http://www.youtube.com/watch?v=aL9wsEFohTw" target="_blank">http://www.youtube.com/watch?v=aL9wsEFohTw</a>

The detailed facial motion is important for this game because you solve mysteries, and facial expressions will play a role in determining whether a character's lying or not.

*
A-pow 2015
Rep:
Level 81
2014 Best RPG Maker User - GraphicsFor frequently finding and reporting spam and spam bots2013 Most Unsung MemberSecret Santa 2013 ParticipantFor taking arms in the name of your breakfast.How can I help you? :Da^2 + b^2 = c^2Secret Santa 2012 ParticipantSilver - GIAW 10Silver - GIAW 9Bronze - GIAW HalloweenGold - Game In A Week VII
That looks fantastic. It's really jarring how unnatural some characters look in next-gen games just because of their jerky mannerisms and facial expressions. Though, it seems like a lot of work to go through just to get the movements down. I bet it gets pretty expensive hiring a bunch of actors and actually styling and filming them.

*****
Last Stop
Rep:
Level 88
Everyone Off
Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.Secret Santa 2012 ParticipantSilver - GIAW 10Silver - GIAW 92011 Biggest Drama WhoreBronze - GIAW HalloweenGold - Game In A Week VII
:mayo:


But seriously this is fucking awesome. my only issue if this were to be used for other games is that you'd see actor overlap and i don't want to be jet li all the time or whatever, know what i mean? i want to know if they can use the face captures to make original non actorfaced characters.

edit: oh and one last thing

« Last Edit: January 14, 2011, 09:11:26 PM by Strike Reyhi »

*
Rep:
Level 98
2010 Best Veteran2014 Best Use of Avatar and Signature Space2014 King of RMRK2014 Best Counsel2014 Favorite Staff Member2014 Best Writer2014 Most Mature Member2014 Best IRC Chatterbox2013 Favorite Staff MemberSecret Santa 2013 ParticipantFor the great victory in the Breakfast War.Secret Santa 2012 Participant2011 Best Counsel2011 Best Writer2010 Best IRC Chatterbox2010 Best Writer
Irock could play in a detective film noir.
you awoke in a burning paperhouse
from the infinite fields of dreamless sleep

*
Rep:
Level 94
2012 Most Attractive Male MemberSecret Santa 2012 ParticipantProject of the Month winner for June 20092010 Best Counsel
I've seen this stuff a while ago, and it is indeed incredible. Flat screens do it no justice. When you actually see it in motion, though, it does look very realistic. I would have to say that this is the best face capture since HL2's faceposer. Though, Black Ops did have some pretty good face animations.

Also, they could use some better models. Those meshes look sort of shitty.

********
Licks
Rep:
Level 91
Sexual Deviant
That's probably due to the fact that the face graphics are so intense, but I do see your point.