And new question! This one is important as well since it's a character's starting ability.
Ok, so for this Blue Mage, I have a starting ability for her. The ability has the following damage formula
Damage = 100 x number of Blue Magic skills learned.
So now, I went into my Common Events, and made something like such
Variable Operation:[0483: TS Damage] Set, 100
Branch if [Char] Flare Breath Skill Usable
Variable Operation: [0482: Terrible Souvernir]+, 1
End
And rinse and repeat for each skill, then in the monster tab, I have this
Show Battle Animation: Terrifying Souvenir [All Enemies (Wait)]
Variable Operation: [0187: Random] Set, Rnd [0-100]
Call Common Event: Terrible Souvernir
Variable Operation: [0483: TS Damage]*, Var[0482]'s Value
Branch If Var[0187:Random] is 79 Less/Equal
Change Monster HP: Var[0483] Remove
Switch Operation: [0413: Terrible Souvenir] OFF
End
Switch Operation: [0413: Terrible Souvenir] OFF
So yeah, when I test it, it works on the first try (I set the RND to be 100% accurate for me), but for each use afterwards, it added 200 (since I have 2 abilities on). I'm willing to bet it's calling the Common Event and it adds ALL of those +1 to the variable again. Any way of working around this to make this work? x_x
***********EDIT*************
To add onto this, I also made a common event which will reduce everyone's HP from both parties to 1. I probably DIDN'T have to do this, but I'm trying to set up a Blue Magic skill that well....reduces all character's, friends or foes, HP to 1! The ability itself was supposed to have a 40% accuracy, but thought that'd be too much since I want it to be random with when it reduces a characters' HP to 1. Basically, I have two Random functions right now....eh, I'll just post what I have.
In the monster group tab...
Show Battle Animation: Nova Storm, All Enemies (Wait)
Var. Oper: [0419: Random 2] Set, Rnd [0-100]
Var. Oper: [0187: Random] Set, Rnd [0-100]
Var. Oper: [0386: Enemy HP 1] Set, (Enemy's HP)
Var. Oper: [0386: Enemy HP 1] -, 1
Branch if Var [0187: Random] is 100 Less/Equal (Normally this would be 39 so it'd have a 40% accuracy...)
Call Common Event: Nova Storm
Switch Oper: Nova Storm OFF
Branch if Var [0419: Random 2] is 49 Less/Equal (this being the actual HP reducing...)
Change Monster HP: [Enemy] HP v[0386] Remove
And the Common Event for Nova Storm
Var. Operation: [0419: Random 2] Set, Rnd [0-100]
Branch if Reimu in the party
Var Oper [0086: Reimu HP] Set, Reimu HP
Var Oper [0086: Reimu HP] -, 1
Change HP: Reimu's HP V[0086] Remove
Rinse and repeat for each character. Thing is, I don't WANT EVERYONE'S HP to drop to 1 when the ability is used. I would like to randomize that if I can. This WAS based on FFIX's Matra Magic ability btw, but since I can't make it single target with Switches, I'mma make it a All or Nothing deal. Guess I COULD make it like Destroy from FFII....hmmm....