I am Currently using rpg maker VX. (for simplicity, the hero will be referred to as "Kento," and the event character, "Sandgetsu.") My progress is such; I have made an event in which walking to the beginning of a bridge tile triggers a cut scene. the event works as follows: when the player touches the bridge, the event (which is triggered by player touch) sets a move route to about halfway up the "bridge," and then turns left to face the scenery. after that move route is completed, an event is supposed to spawn, triggering another move route for the spawned event, sending it to the tile next to the hero, again turning left. conversation then ensues. In other words, kento walks to the bridge, and the player loses control functions. kento moves half way up, and sangetsu spawns out of sight. sandgetsu walks across the bridge and stands next to the hero. the both look out in the distance, and have a conversation.
after the conversation, the hero is supposed to be forced to follow sangetsu on a move route akin to some classic "follow" events in top-down rpgs.
my problem is such; When the conversation occurs, there are pauses between speaking for effect. the character can move in these pauses, which messes with the "follow event" and can trigger some bugs that disallow further progress in the cutscene, and subsequently in the game. also, when move routes are set, sometimes they override later move routes for the same character/event.
My question is: can any one help me develop a better event system for this cut scene? i am willing to start from scratch. i would attach copys of the events, but they are currently a jumbled mess and most certainly is amateur work. thus i deffer to the veterans for help. if you cant reach me through the forums i have an email adress you could send replies to: seventhdayavenged@yahoo.com. i would appreciate the help.