In the game there are four base elements, which can combine to make 16 'complex' elements. The elements are as follows:
Earth+Earth = Earth
Earth>Fire = Metal
Earth>Water = Wood
Earth>Air = Sand
Fire>Earth = Sulphur
Fire+Fire = Fire
Fire>Water = Steam
Fire>Air = Lightning
Water>Earth = Blood
Water>Fire = Catalyst
Water+Water = Water
Water>Air = Snow
Air>Earth = Sound
Air>Fire = Nuclear
Air>Water = Miasma
Air+Air = Air
Each creature is also ruled by one of the 8 planets. This determines what type of creature you will get from breeding them.
Mercury (Reptiles)
Venus (Machines/Manmade)
Earth (Plants)
Mars (Mammals and Humanoids)
Jupiter (Everything Else)
Saturn (Birds)
Uranus (Insects/Invertebrates)
Neptune (Marine creatures and Amphibians)
1. Dwartle
Earth+Earth
Ruled By: Mercury
Rank 1: tortoise
Rank 2: Biped tortoise-dwarf
Rank 3: Painted biped tortoise-dwarf (think tribal paint + painted turtle)
Rank 4: Painted old man biped tortoise-dwarf
Abilityset: Tank
Grimoire Description: A minor manifestation of the element of Earth. The purest possible Earth homunculus, it comes from only the most sacred breeding rituals.
Notes: The starter you receive if your quiz results line up with the Earth element. High health and defenses with some taunt-like and defense increasing skills. Attack is decent.
2. Salamendra
Fire + Fire
Ruled By: Mercury
Rank 1: Salamander
Rank 2: Salamander with paws on fire
Rank 3: Salamander-drake with legs + back on fire
Rank 4: Dragon with entire body excluding decorative acessories on fire
Abilityset: Magic Damage
Grimoire Description: A minor manifestation of the element of Fire. The purest possible Fire homunculus, it comes from only the most sacred breeding rituals.
Notes: The starter you receive if your quiz results line up with the Fire element. Takes attacks well, but its health is low and it doesn't do much damage with regular attacks. Its magic is very good however.
3. Danubine
Water+Water
Ruled By: Mars
Rank 1: Baby with translucent skin
Rank 2: Child with translucent skin, violin-like features
Rank 3: Older Child with translucent skin, violin-like features, and waves for a lower body
Rank 4: Adult with translucent skin, violin-like features, and waves for a lower body
Abilityset: Healer
Grimoire Description: A minor manifestation of the element of Water. The purest possible Water homunculus, it comes from only the most sacred breeding rituals.
Notes: The starter you receive if your quiz results line up with the Water element. All Ranks appear androgynous. Does magic damage that is fine for getting through the first part of the game, however it is best used for healing.
4. Sylphen
Air+Air
Ruled By: Jupiter
Rank 1: A small creature inside a tornado
Rank 2: A small creature inside a tornado - the tornado has arms
Rank 3: A larger creature inside a tornado - the tornado has arms
Rank 4: A larger creature inside a tornado - both the creature and the tornado have arms
Abilityset: Melee Damage
Grimoire Description: A minor manifestation of the element of Air. The purest possible Air homunculus, it comes from only the most sacred breeding rituals.
Notes: The starter you receive if your quiz results line up with the Air element. Does a ton of damage, but takes a lot from melee attacks. Health is fairly high.
5. Cusitren
Fire>Earth
Ruled By: Mars
Rank 1: Small shaggy dog
Rank 2: Larger shaggy dog, braids, hair covering the eyes
Rank 3: Even larger shaggy dog, braids, hair covering the eyes, fae wings
Rank 4: Even larger still shaggy dog, braids, hair covering the eyes, fae wings, foxfire surrounding it
Abilityset: Magic Damage/Debuffer
Grimoire Description: A shaggy dog homunculus that is said to bring milk to the Fae. Summoning one of these is a definite way to gain contact with the fair folk.
Notes: Specializes in Damage over Time magic and Fire magic. Has an almost-unique ability, Fairy Ring, which debuffs enemies and buffs allies.
6. Birddon
Air>Fire
Ruled By: Saturn
Ranks 1-4: Concept Art by BynineB
Abilityset: Melee Damage
Grimoire Description: Often used to chase unwanted birds off the alchemist's property, these homunculi can become pests in and of themselves if allowed free range of one's backyard.
Notes: Is basically a mafia don. Knows a few attack-augmenting and support spells, but other than that his melee damage is the way to go. Can also be used to great effect as a tank, however.
7. Mause
Fire>Air
Ruled By: Venus
Rank 1: Old computer mouse
Rank 2: Basic computer mouse
Rank 3: Gaming mouse (Razer Naga)
Rank 4: Armored Gaming mouse (Steelseries WoW mouse)
Abilityset: Tank/Magic Damage
Grimoire Description: Their skills in making electronics work make them popular homunculi. Powerful ones can cause nearby computers to experience a "blue screen of death".
Notes: Starts out fairly weak and best used as a magic damager, however by Mause's last Rank he has come into his own as a powerful tank, specialized to handle magic damage. Can still be used as a magic damager, and his melee attack is decent as well.
8. Rashoumon
Water>Air
Ruled By: Mars
Rank 1: Sled dog puppy
Rank 2: Sled dog with slight demon features
Rank 3: Sled dog with demon features, armor, growing a second head
Rank 4: Two-headed sled dog with demon features and armor
Abilityset: Melee Damage
Grimoire Description: It comes from a devil's gate in the East. It is used as transportation across snow.
Notes: One of the mount monsters who can be used to increase your speed across certain types of terrain, if properly trained. Uses melee attacks with a damage-over-time component.
9. Dhaquid
Water>Earth
Ruled By: Neptune
Rank 1: Small, sparkling "vampire" squid
Rank 2: Vampire squid (no sparkles)
Rank 3: Vampire squid with Dracula features
Rank 4: Vampire squid with features of traditional Slavic vampire
Abilityset: Debuffer
Grimoire Description: A homunculus who is usually sent to give sickness to enemies by sucking their blood. It can be repelled by putting a fresh fish in front of your door.
Notes: Represents the reverse evolution of the vampire in popular culture. Has decent attack and magic skills but where it truly shines is the stat debuffs it can dole out.
10. Valckin
Fire>Water
Ruled By: Mars
Rank 1: Bullet-shaped creature with a smoke tail
Rank 2: Bullet-shaped biped creature with a smoke tail
Rank 3: Bullet-like weasel creature with a smoke tail
Rank 4: Bullet-like weasel creature with an ammo belt and gun arm, and a smoke tail
Abilityset: Magic Damage/Melee Damage
Grimoire Description: It was created with the purpose of demolishing large buildings. Wild ones shoot everything in sight.
Notes: Works as either type of damager. Glass cannon type creature, but good at defeating homunculi with high defenses.
11. Sheipnir
Air>Water
Ruled by: Mars
Rank 1: Lamb with curly fur
Rank 2: Sheep with curly fur, 6 legs
Rank 3: Sheep with small horns, curly fur, 8 legs
Rank 4: Ram with curly fur, 8 legs, racehorse garb
Abilityset: Buffer/Healer/Melee Damage
Grimoire Description: Shorn for their luxorious wool when they're younger. When they have 8 legs, they can run so fast they can fly.
Notes: One of the mount monsters who can be used to increase your speed across certain types of terrain, if properly trained. Super-fast buffer/healer with decent attack.
12. Jerville
Air>Fire
Ruled by: Jupiter
Rank 1: Creature with a bird's legs and small wings.
Rank 2: Long-necked creature with bird's legs, demon wings
Rank 3: Long-necked gryphon-like creature with horse's front legs, bird's back legs, demon wings and horns
Rank 4: Long-necked gryphon-like creature with horse's front legs, bird's back legs, demon wings and horns. Body is more demonic
Abilityset: Magic Damage/Debuffer
Grimoire Description: A homunculus created to scare people with its cry like nails on a chalkboard. It lives near pine trees.
Notes: Uses air magic and fear-type debuffs. Decent all-around stats, can be used for pretty much anything.
13. Jestyena
Air>Water
Ruled By: Mars
Rank 1: Hyena cub with jester's collar
Rank 2: Hyena with jester's hat and collar
Rank 3: Hyena with jester's facepaint, collar and hat
Rank 4: Hyena with Jester's clothes as body markings, facepaint, collar and hat
Abilityset: Buffer/Debuffer
Grimoire Description: Known to make even the most stoic of alchemists laugh with their slapstick comedy. Used as court jesters in the old days of the Monarchy.
Notes: Has lots of abilities based on random choice. High defenses, low attack, but a collection of amazing buffs/debuffs.
14. Coffatos
Earth+Earth
Ruled By: Venus
Rank 1: Coffin with a face + legs
Rank 2: Biped coffin
Rank 3: Knight made of shadow coming out of coffin
Rank 4: Knight with coffin shoulders/facemask
Abilityset: Tank/Melee Damager
Grimoire Description: Once used as a mobile burial coffin during the Plague Years, it has since fallen into disuse, with the exception of battle.
Notes: Knows many 'death-based' abilites, such as instant death and sacrifice spells. Makes an excellent tank. High HP ties in with one spell that restores HP to allies equal to Coffatos's max HP, but kills Coffatos.
15. Hummzilo
Air+Air
Ruled By: Saturn
Rank 1: Tiny Hummingbird
Rank 2: Biped hummingbird
Rank 3: Hummingbirdlike man
Rank 4: Hummingbird knight
Abilityset: Healer/Buffer
Grimoire Description: Created to be a highly mobile medic for wars. These homunculi would travel the air looking for wounded soldiers.
Notes: A healer with decent defenses and speed.
16. Millypod
Earth+Earth (first two ranks), Earth>Fire (last two ranks)
Ruled By: Uranus
Rank 1: Pillbug
Rank 2: Millipede
Rank 3: Millipede with human armor
Rank 4: Upright-standing millipede with knight's armor
Abilityset: Tank/Buffer
Grimoire Description: Made for an invertebrate-loving king to be the main bulk of his army. In spite of their appearence they are very chivalrous.
Notes: Best tank in the game, pretty much, but sacrefices attack and magic damage for his defensive skills. Speed is good enough to pull off defensive manuvers.
17. Dandelante
Earth>Water
Ruled by: Earth
Rank 1: Dandelion Puff
Rank 2: Dandelion Lizard
Rank 3: Thistle Lizard
Rank 4: Thistle Dragon
Abilityset: Melee Damage/Buffer
Grimoire Description: A recent homunculus created to feature in a movie. However, it grew larger than expected and escaped.
Notes: Melee attacker with a large amount of plant-based buffs.
18. Bassicore
Air>Earth
Ruled By: Jupiter
Rank 1: Lion cub with a stinger
Rank 2: Lion cub with a mane and a stinger
Rank 3: Lion with a mane and a scorpion tail
Rank 4: Lion with a mane, wings, and a scorpion tail
Abilityset: Melee Damage/Debuffer
Grimoire Description: Created as a musical instrument, it became too much to handle and was released into the wild. It plays a bass riff when content.
Notes: One of the mount monsters who can be used to increase your speed across certain types of terrain, if properly trained. Sound-based attacks.
19. Dorappa
Air>Earth
Ruled By: Mars
Rank 1: Small dog with a mic tail
Rank 2: Dog that looks like Parappa with a mic tail
Rank 3: Biped dog that looks like Parappa with a mic tail and turntables
Rank 4: Biped dog with baggy pants, a beanie, sunglasses/a DAT ASS face, a mic tail and turntables
Abilityset: Buffer/Magic Damage
Grimoire Description: Hey Danubine, Imma let you finish, but Bassicore is the best musical homunculus of ALL TIME!
Notes: Really gets the party pumped up with his buffs. Also can insult (damage) with his lyrics.
20. Rampadillo
Earth>Air
Ruled By: Mars
Rank 1: Baby Armadillo with sand mound on its back
Rank 2: Armadillo with sand bucket on its back and shovel
Rank 3: Armadillo with a basic sandcastle on its back
Rank 4: Armadillo with a complex sandcastle on its back
Abilityset: Tank/Debuffer
Grimoire Description: A homunculus made for children to play with after a hurricane decimated the southern beaches. It is still popular with kids today, however parents hate when it tracks sand across the floor.
Notes: Has lots of accuracy-reducing sand moves which help its tanking.
21. Airphibian
Air>Water
Ruled By: Neptune
Ranks 1-4: A wonderful illustration by BynineB:
Abilityset: Buffer/Healer/Debuffer
Grimoire Description: Used to create and change weather patterns. If enough of them gather and puff air in one place, a hurricane can form.
Notes: Uses weather and field moves to buff/debuff, and has a nice set of healing moves as well.