Kinda complicated, uh, I'll do some kind of crappy ascii art here, maybe you'll understand:
0000000000000
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0000000000000
0000000000000000000
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0000000000000000000000000
000000000000000000000000000000000000000
0000000000000000000000000
0000000000000
0000000000000000000
0000000000000
0000000000000000000
Alright so the red part is a bridge in a city, the green lines are the way to go over the bridge, this way you are seen ON the bridge, and cannot go off it by going up or down when you are ON The bridge, and the blue line represents the way to go UNDER the bridge, and you cannot go more left and more right then the limits of the bridge, and in this way, the bridge is ABOVE you, so is the graphics.
I saw this done in a game made in RM2k or RM2k3 idk for sure, called The Way (in a city called Estrana). I used rm2k to see how it's done and I understand the concept, and I tried to make it in RMXP too, but failed, can somebody help me? Or is there an easier way to do this via scripting?
Thanks in advance
EDIT: In rmvx I though about making those tiles passable and making switched events that are same as player (so that player can't pass) and making events go above and under the player if the player has switch BELOW BRIDGE on, but I don't know how to make the player be below the bridge, the player's sprite be below the bridge sprite
In rmxp I have no idea how to make this