Hey, as the title says, I need to have a script modified so that It will work the way I want it. It's a great script by Cmpsr2000 that I found on RPGRevolution, but it doesn't work perfectly like I would like.
Before I get to the request, here's the link to the script.
http://www.rpgrevolution.com/forums/index.php?showtopic=15208&st=0&p=168130&#entry168130It uses 2 scripts, and here are the links to just the text of them.
Redefinitions:
http://www.rpgrevolution.com/forums/index.php?act=attach&type=post&id=1178Game_Stealth:
http://www.rpgrevolution.com/forums/index.php?act=attach&type=post&id=1170So, what it does right now is has it so that when a guard (or whatever) sees you, it will either give you a game over, send you to jail, call a common event, or have the guard go investigate.
What I'd like it to do, instead of call a common event, turn Self Switch B on.
How I have the events set up is the first page calls the script and turns Self Switch A on, which is the page where the guard is looking for the player. If it could turn Self Switch B on instead of a Common Event, then I could call a battle and have him die when it's over, or game over. And have it so that if you press Enter on the guard while he is facing away from you, it would turn Self Switch C on so that I could do a cool assassination (using
http://www.rpgrevolution.com/forums/index.php?showtopic=41873 for that), and if the Guard isn't facing away from the have it turn Self Switch B on as well. Self Switch D would be the page where the guard is dead and no longer appears on the map.
Did that make sense?
I've hit a wall and cannot continue without this script working the way I need it to. So, any help would be great.