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I feel kind of inspired to create a game.(Story Idea?)

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I was reading through a new book, some of you may know it after reading the excerpt in a moment, and in this "chapter", if you will, seemed like such an epic journey based on destiny. I thought a moment afterwards about creating a game based on this adventure. It wouldn't literally be this adventure but would be loosely inspired by it and more than likely contain cameos from the book. Here's the entire read (and possible outline/storyline of the game):


Spoiler for Part 49:

    Lionel Boyd Johnson was intellectually ambitious enough, in 1911, to sail alone from Tobago to London in a sloop named the Lady's Slipper. His purpose was to gain a higher education.
    He enrolled in the London School of Economics and Political Science.
    His education was interrupted by the First World War. He enlisted in the infantry, fought with distinction, waas commissioned in the field, was mentioned four times in dispatches. He was gassed in the second Battle of Ypres, was hospitalized for two years, and then discharged.
    And he set sail for home, for Tobago, alone in the Lady's Slipper again.
    When only eighty miles from home, he was stopped and searched by a German submarine, the U-99. He was taken prisoner, and his little vessel was used by the Huns for target practice. While still surfaced, the submarine was surprised and captured by the British destroyer, the Raven.
    Johnson and the Germans were taken on board the destroyer and the U-99 was sunk.
    The Raven was bound for the Mediterranean, but it never got there. It lost its steering; it could only wallow helplessly or make grand, clockwise circles. It came to rest at last in the Cape Verde Islands.
    Johnson stayed in those islands for eight months, awaiting some sort of transportation to the Western Hemisphere.
    He got a job at last as a crewman on a fishing vessel that was carrying illegal immigrants to New Bedford, Massachusetts. The vessel was blown ashore at Newport, Rhode Island.
    By that time Johnson had developed a conviction that something was trying to get him somewhere for some reason. So he stayed in Newport for a while to see if he had a destiny there. He worked as a gardener and carpenter on the famous Rumfoord Estate.
    During that time, he glimpsed many distinguished guests of the Rumfoords, among them, J.P. Morgan, General John J. Pershing, Franklin Delano Roosevelt, Enrico Caruso, Warren Gamaliel Harding, and Harry Houdini. And it was during that time that the First World War came to an end, having killed ten million persons and wounded twenty million, Johnson amoung them.
    When the war ended, the young rakehell of the Rumfoord family, Remington Rumfoord, IV, proposed to sail his steam yacht, the Scheherazade, around the world, visiting Spain, France, Italy, Greece, Egypt, India, China, and Japan. He invited Johnson to accompany him as first mate, and Johnson agreed.
    Johnson saw many wonders of the world on the voyage.
    The Scheherazade was rammed in a fog in Bombay harbor, and only Johnson survived. He stayed in India for two years, becoming a follower of Mohandas K. Gandhi. He was arrested for leading groups that protested British rule by lying down on railroad tracks. When his jail term was over, he was shipped at Crown expense to his home in Tobago.
    There, he built another schooner, which he called the Lady's Slipper II.
    And he sailed her about the Caribbean, an idler, still seeking the storm that would drive him ashore on what was unmistakably his destiny.
    In 1922, he sought shelter from a hurricane in Port-au-Prince, Haiti, which country was then occupied by United States Marines.
    Johnson was approached there by a brilliant, self-educated, idealistic Marine deserter named Earl McCabe. McCabe was a corporal. He had just stolen his company's recreation fund. He offered Johnson five hundred dollars for transportation to Miami.
    The two set sail for Miami.
    But a gale hounded the schooner onto the rocks of San Lorenzo. The boat went down. Johnson and McCabe, absolutely naked, managed to swim ashore. As Bokonon(Johnson) himself reports the adventure:

        A fish pitched up
        By the angry sea,
        I gasped on land,
        And I became me.

    He was enchanted by the mystery of coming ashore naked on an unfamiliar island. He resolved to let the adventure run its full course, resolved to see just how far a man might go, emerging naked from salt water.
    It was a rebirth for him:
       
        Be like a baby,
        The Bible say,
        So I stay like a baby
        To this very day.

    How he came by the name of Bokonon was very simple. "Bokonon" was the pronunciation given the name Johnson in the island's English dialect.
    As for that dialect...
    The dialect of San Lorenzo is both easy to understand and difficult to write down. I say it is easy to understand, but I speak only for myself. Others have found it as incomprehensible as Basque, so my understanding of it may be telepathic.
    Philip Castle, in his book, gave a phonetic demonstration of the dialect and caught its flavor very well. He chose for his sample the San Lorenzan version of "Twinkle, Twinkle, Little Star."
    In American English, one version of that immortal poem goes like this:

        Twinkle, twinkle, little star,
        How I wonder what you are,
        Shining in the sky so bright,
        Like a tea tray in the night,
        Twinkle, twinkle, little star,
        How I wonder what you are.

    In San Lorenzan dialect, according to Castle, the same poem went like this:

        Tsvent-kiul, tsvent-kiul, lett-pool store,
        Ko jy tsvantoor bat voo yore.
        Put-shinik on lo shee zo brath,
        Kam oon teetron on lo nath,
        Tsvent-kiul, tsvent-kiul, lett-pool store,
        Ko jy tsvantoor bat voo yore.


    Shortly after Johnson became Bokonon, incidentally, the lifeboat of his shattered ship was found on shore. That boat was later painted gold and made the bed of the island's chief executive.
    "There is a legend, made up by Bokonon," Philip Castle wrote in his book, "that the golden boat will sail again when the end of the world is near.
"


(I didn't copy/paste either, I copied word for word from the book so there are probably spelling errors that I didn't catch. That's my bad.)

+10 rep to anyone who knows the book without using google, though I would never know if you had. I can think of a few people that may know this book.

Thoughts?
« Last Edit: December 26, 2010, 01:43:35 AM by grafikal »

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Cat's Cradle?

A game who's character journeys across the world? Meet lots of people & is abducted? War? Destiny? Stuck on an Island with people *cough*with bad grammar*cough*?

All I can say is, It's a pretty neat idea, Make it happen!

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Yeah actually I finished reading it 5 minutes ago. I thought it was a really good book. It made me think about more than just having that chapter inspire the game but instead the entire book. I'd have to think about it for a while and let the book sink in, lol.

I think particularly what made me think most strongly about creating a game after reading that chapter was this line:
Quote
"There is a legend, made up by Bokonon," Philip Castle wrote in his book, "that the golden boat will sail again when the end of the world is near."

Knowing that there's hope or a future after the story a player has just completed. That, and I like the lead to a sequel if done well.
« Last Edit: December 26, 2010, 06:13:46 AM by grafikal »

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Cat's Cradle is the best Vonnegut book, but I don't really see a game in it. The whole story is about the absurdity of religion, and the ease in which people buy into it. Also, it is about society's fear of technology, and the phenomenon that secluded cultures still don't understand things that modern civilizations use everyday. Although, a lot of games have used elements from it in the past; Ice-9, in particular. Also, there's an enemy in Castlevania called the Granfaloon.

I would say that basing a game around Bokononist theology would be interesting, but other than that, I don't know.
« Last Edit: December 26, 2010, 10:57:37 AM by RATION »

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  Yeah, it's the whole book that is a little difficult to understand as a game as initially my idea was sparked by chapter 49. (I don't really know if I like calling them chapters since a lot of them are less than a page long haha.) The reason why I mentioned the whole book was because, like in chapter 49 where his story is based on destiny, the whole book is about destiny explained through Bokononism. So while I don't particularly plan on creating a game literally based on a phony religion, I had thought about creating a game unique in gameplay through destiny and its turn of events that may appear random but in total aren't at all. So why I incorporated the whole book instead of just chapter 49, besides being linked to the obvious destiny, was because I liked a lot of the bits of events that occurred outside of that chapter.

  There's really too many things I liked about the book and I should really write some down, but there is more information for me to grab from outside of just that chapter. So I mention the whole book mostly for me to get more subject material/ideas from. I do like the idea of Ice-9; an end of the world device. I like the whole explanation of Ice-9 back with Dr.Breed about the marine hounding Dr.Hoenikker for a solution to mud and how Dr.Breed says it doesn't and couldn't exist. What I liked about it was this:
Quote
"Now suppose," chortled Dr. Breed, enjoying himself, "that there were many possible ways in which water could crystallize, could freeze. Suppose that the sort of ice we skate upon and put into highballs - what we might call ice-one - is only one of several types of ice. Suppose water always froze as ice-one on Earth because it had never had a seed to teach it how to form ice-two, ice-three, ice-four...? And suppose," he rapped on his desk with his old hand again, "that there were one form, which we will call ice-nine - a crystal as hard as this desk - with a melting point of , let us say, one-hundred degrees Fahrenheit"...
  I like the "evolution", if you want to call it that, of something so harmless into something worthy of ending the world (for anyone other than Holk, I suppose you'd have to actually know what ice-9 is for this to make sense). In relation to a game, I thought of characters , a villain or devices that are harmless through most of the game, maybe the beginning, but evolve, train or progress, or whatever, until he or it becomes something devastating. This being one of the most important reasons for the progression of the game and the main antagonist. Not initially. Like how ice-nine in the book isn't an actual issue until much later in the story though it was thrown in on occasion.

If I continue I'm likely making more things up that could point to a game but I may not actually want to include in anything that I start. haha