I know that, that storyline at the top is like reading the back of a book its a broad coverage of the story. Theres only so many storyline bases so they will be repeated what makes the inside of the game, just like a book is that you have an element called plot twists. Like betrayal, love, hate, anger, death, sorrow. Like in shakespeares play Caesar, its in the base range about power but when you break it down underneath theres love, hate, betrayal. My game will have people dying and leaving people searching for loved ones, side storylines you have to go through before you can acomplish your main goal, killing the evil lord of an evil country.