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[RMVX] Problems with Main Menu Melody

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**
Rep: +0/-0Level 84
I posted this on the Pockethouse Wiki but have no hope that anyone'll help over there. And I know you all have better things to do than help me with random RGSS2 problems, but this one has me stumped.

So this used to be my menu system (really-really basic simple stuff).
Spoiler for:
Code: [Select]
class Scene_Menu < Scene_Base
 #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s5 = "Quests"
    s6 = "Monster Book"
    s7 = "Party Setup"
    s8 = Vocab::save
    s9 = "Options"
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7, s8, s9])
    @command_window.index = @menu_index
    if $game_party.members.size == 0          # If number of party members is 0
      @command_window.draw_item(0, false)     # Disable item
      @command_window.draw_item(1, false)     # Disable skill
      @command_window.draw_item(2, false)     # Disable equipment
      @command_window.draw_item(3, false)     # Disable status
      @command_window.draw_item(4, false)     # Disable quests
      @command_window.draw_item(5, false)     # Disable monsterbook
      @command_Window.draw_item(6, false)     # Disable party setup
    end
    if $game_system.save_disabled             # If save is forbidden
      @command_window.draw_item(7, false)     # Disable save
    end
  end
  #--------------------------------------------------------------------------
  # * Update Command Selection
  #--------------------------------------------------------------------------
  def update_command_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      elsif $game_system.save_disabled and @command_window.index == 4
        Sound.play_buzzer
        return
      end
      Sound.play_decision
      case @command_window.index
      when 0      # Item
        $scene = Scene_Item.new
      when 1,2,3  # Skill, equipment, status
        start_actor_selection
      when 4      # Quests
        $scene = Scene_Quest.new
      when 5      # Monster Book
        $scene = Scene_Bestiary.new
      when 6      # Mutha' ****ing Party Setup
        $scene = Scene_PartyChanger.new
      when 7      # Save
        $scene = Scene_File.new(true, false, false)
      when 8      # End Game
        $scene = Scene_End.new
      end
    end
  end
end

So then I was looking at the new Melody stuff and the Main Menu Melody/FF13 Menu scripts seemed adorable so I tried to implement them into my game. Here's the script in question. So I changed the menu commands because I need... (Lines 74-82)

Code: [Select]
      :items,          # Default Item Menu
      :status,         # Default Status Menu
      :skill,          # Default Skill Menu
      :equip,          # Default Equip menu
      :quests,         # Quest Log
      :monster_book,   # Monster Book
      :party_changer,  # KGC's Large Party
      :save,           # Default Save Menu
      :system,         # Default Game End Menu

and (lines 162-164)

Code: [Select]
     :quests  => [   nil,    nil,  false,   99,   "Quests", "Scene_Quest"],
     :monster_book => [nil,  nil,  false,   45,   "Monster Book", "Scene_Bestiary"],
     :party_changer => [nil, nil,  false,   46,   "Party", "Scene_PartyChanger"],

Because the quest log is modern algebra's, the bestiary is the 2009 version of Yanfly's bestiary and the party changer is Dargor's from like, 2008.

Everything works perfectly except if you choose save and then close the save menu the game highlights "system" instead of save when the program closes Scene_save and opens Scene_menu. But that's mostly minor compared to Scene_PartyChanger and Scene_Bestiary that exit to the map instead of back to the menu. I have a feeling it's a simple fix (changing a line in save/bestiary/partychanger) but I can't figure it out.

*****
Rep:
Level 84
This text is way too personal.
Bronze - GIAW 11 (Hard)Silver - GIAW Halloween
Well, for the save error, try replacing line 659 "$scene = Scene_Menu.new($game_temp.menu_command_index[:save])" with "$scene = Scene_Menu.new(x)", x being the number of places down from the start of the menu your save command is (for your purpose, 7).

For Yanfly's Bestiary, do the same thing, but replace:

Code: [Select]
  #--------------------------------------------------------------------------
  # return scene
  #--------------------------------------------------------------------------
  def return_scene
    if @menu_index == nil
      $scene = Scene_Map.new
    else
      $scene = Scene_Menu.new(@menu_index)
    end
  end

With:

Code: [Select]
#--------------------------------------------------------------------------
  # return scene
  #--------------------------------------------------------------------------
  def return_scene
    $scene = Scene_Menu.new(x)
  end

x once again being the number of places down from the start of the menu your save command is (for your purpose, 5). Keep in mind since your doing this manually, you'll need to replace these numbers everytime you insert a new command. I'm not so sure about Dargor's Script since I've never seen it, so a link to it would be nice.

**
Rep: +0/-0Level 84
Thanks! Will try that in a moment. Here's a link to Dargor's script.

EDIT: Worked like a charm!
« Last Edit: December 24, 2010, 10:57:09 PM by Organ House »

*****
Rep:
Level 84
This text is way too personal.
Bronze - GIAW 11 (Hard)Silver - GIAW Halloween
Hmm.. That looks like an RMXP script, and when I put it in it wasn't compatible with RMVX. Are you sure that's the right script?

**
Rep: +0/-0Level 84
You're right, well I don't know where I found this one, but here is the party changer script for VX.