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[XNA 3.1] Colorful

Started by tSwitch, December 23, 2010, 06:53:45 PM

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Link

I like it, the music is nice.

My criticisms would be,

When you collect the last pill, it goes straight to the Level complete, not having to hang around for the timer.
I don't think the detail you have put into the sprite works well with the simple level design/world

and i don't really like the fact overdosing kills you, its more a pain when the game is centered around collecting the pills, maybe if you collect too much you get some weird control scheme instead? I dunno i just think the Overdose kills the flow.

Theres also something about the controls when jumping, feels off, though i don't know why.

Infinate X

This is like one of those flash-games you can't stop playing until it gets inpossible for someone of the player's skill level or until the player has to stop playing! Good job!

tSwitch

Quote from: Link on March 12, 2011, 08:35:46 PM
When you collect the last pill, it goes straight to the Level complete, not having to hang around for the timer.

That will not change.  In this game, time is a resource you have to manage, not a limit you have to beat.  Mismanagement causes you to be complete and sit around.

Quote from: Link on March 12, 2011, 08:35:46 PM
I don't think the detail you have put into the sprite works well with the simple level design/world

I disagree.

Quote from: Link on March 12, 2011, 08:35:46 PM
and i don't really like the fact overdosing kills you, its more a pain when the game is centered around collecting the pills, maybe if you collect too much you get some weird control scheme instead? I dunno i just think the Overdose kills the flow.

If you collect the pills too quickly, you overdose and the level ends.  If all it did was change the controls, then it wouldn't be a fitting penalty for mismanaging your dosage.  Changing overdosing would be like making spikes not kill you for jumping into them.

Quote from: Link on March 12, 2011, 08:35:46 PM
Theres also something about the controls when jumping, feels off, though i don't know why.

The controls are calibrated so that you can make more precise movements without having to guess how far you are jumping or how high you are jumping.


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Roph

I've been playing some more of this, and I just need to say: god damn can it get hard sometimes ._.

Sometimes when you're about to go back to normal but you need to make a bigger jump and you miss and you know you can't try again and ;o; chjeio ragequit ;_;

I'll keep trying ._.
[fright]bringing sexy back[/fright]

Nessiah

Nam, why won't you try posting this in Kickstarter.com? :D
You might get some support for funding there to buy a 2008 license.


tSwitch

I'm kinda wary of sites like that, they seem like scams to me.


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tSwitch

#56
COLORFUL is not dead



I will be updating the game to be a bit more professional, and releasing a new version of the game's demo.  Then, I am going to submit it to Valve for review. @_@


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tSwitch

This just in, Colorful's release date has been announced.

Colorful will be available for purchase on Desura: November 1st, 2011.
Steam release date (or at all) forthcoming.


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maever

Nice work Etna!

great to see you pulled it off !
As you can see dedicated passion goes a long way.
It's motivating :)
Sagramore (MMORPG) - Game Designer


http://www.sagramore.com

Gracie

Namkcor...

Please tell me that those little pills in the background scroll.

Because that would look so damn cool.


tSwitch

Quote from: Rejected on October 11, 2011, 11:14:56 AM
Namkcor...

Please tell me that those little pills in the background scroll.

Because that would look so damn cool.

They do :)

There is a demo available at IndieDB - Colorful for those interested in trying out the first 40 levels, and the tutorials.


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Gracie

Quote from: Etna on October 12, 2011, 03:21:32 AM
Quote from: Rejected on October 11, 2011, 11:14:56 AM
Namkcor...

Please tell me that those little pills in the background scroll.

Because that would look so damn cool.

They do :)

Downloading.


tSwitch

#62
Colorful is now available for Pre-Order on Desura!
Follow the link below and I get more of a cut from the sale for referring you :X



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tSwitch



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pacdiggity

Great stuff, as always, NAM. Really looking forward to this.
Out of random curiosity, how long does it take to make one level?
it's like a metaphor or something i don't know

tSwitch

It depends on of I've got an idea or not.


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Alfsong

Would you be interested in a trailer for your game?

tSwitch

If you purchase a copy of the game, by all means you can make a trailer of it.


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Alfsong

Well I was thinking of more of an advertisement in benefit of yourself.

tSwitch

I stand by my previous statement.


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Alfsong

If I decide to purchase the game I will then make a trailer. Thanks for sociating with me.

tSwitch

Colorful will be Gold Master tomorrow.  I will update the Demo Monday, and try to work with Desura for release Tuesday.  Hopefully it all goes as planned.


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tSwitch

#72
Colorful will not be available for purchase via Steam.
According to the Valve rep I received an email from, Steam is "not a good fit" and it's "company policy not to provide specific feedback on a submission."

So it'll be exclusively released on Desura.

Colorful Release Trailer

[yt]3cAZ07RkM3c[/yt]


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Malson

That's a huge bummer. I don't understand why Steam wouldn't allow it; what exactly are they risking if they take the game on?

Either way, I'm getting Desura and buying the game. Because I want to play it, and because you deserve it.

tSwitch

I don't know either.
I think it's because it's a mildly offensive concept, and I'm a nobody developer.

Thanks for your support, I'm working with Desura to try and get it released, though their verification process is slowing down the full version.


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