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States

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Rep: +0/-0Level 74
RMRK Junior
Maybe others would love some state effects as these.

Recovery Attack State - You regain a % of your inflicted damage back as HP or MP.

Splash damage state - Regular attacks will splash on all enemies - which means when you attack a monster with a regular attack, all monsters will receive the damage aswell. (Wonder if this could be % aswell, like the splashed damage would be 50% of your inflicted damage of your main target, aka you hit 500 to your selected target so enemies around you will take 250 damage) If not i'd just like it to splash even if its full damage.

Heal State - Fully heals HP & MP after a battle (Kinda like level up but this is after every battle)

If you can make some of these, would be cool.
« Last Edit: December 17, 2010, 11:55:49 PM by skulper34 »

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I can probably work these up for you. Are you using the DBS (Default Battle System)?

For the splash damage, I would probably make the atk a percentage, rather than do it by straight damage. Otherwise, if you're fighting two enemies, one with high defence and another with low defence, you could do more damage to the high one by splash damage from hitting the low one. That wouldn't make a lot of sense.
« Last Edit: December 20, 2010, 04:42:34 PM by modern algebra »

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Rep: +0/-0Level 74
RMRK Junior
That makes sense and no I am using takentai side view battle atb version.
Thanks for considering these requests.