RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Some areas on the map need lighting

0 Members and 1 Guest are viewing this topic.

****
Raped by DrSword
Rep:
Level 83
Dance with the enemy
Contestant - GIAW 10Contestant - GIAW 9
So I'm using the transparent picture which makes most of the map darker.
So, as most of the map is dark, how do I light the dark places? like, in a dark map using firelamps to light certain areas.


***
Rep:
Level 85
Winter is here.
Lighten the areas of the picture that correspond with the positions of the lamps on the map.
Eddard Stark art by Teiiku

***
Rep:
Level 75
There's also a nice script by bulletxt to have actual light for firelaps etc.
http://rmrk.net/index.php?topic=33433.0

****
Raped by DrSword
Rep:
Level 83
Dance with the enemy
Contestant - GIAW 10Contestant - GIAW 9
That script is for RMVX ._.
This forum should really be split into RMXP and RMVX. It's a nightmare looking for tutorials...


*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
Well, with regard to general principles in eventing, scripting, and mapping, there is virtually no difference between XP and VX. Picture lighting, for instance, which is what you are asking for, is the exact same in both - you could learn the relevant principles from a tutorial made for RMVX as you could for one in XP. So, it actually makes it easier to find things since you have a greater variety of tutorials to choose from and nobody has to duplicate tutorials for every maker. Where there are major differences, such as in actual event systems and actual scripts, then it makes sense to separate them and we do.

That said, there are tutorials that are limited to one maker, and so there is a slight navigability cost, but given that it gives access to a greater variety of relevant tutorials for all your needs, I would say it is far better than the alternative of separating the Tutorials Database artificially into RMVX and RMXP.

Anyway, your question has already been answered - just make a stationary fog graphic that lightens the areas where there is a light source and darkens the areas where there isn't.

I don't really know what technique you are referring to when you say "transparent picture that makes most of the map darker," so I'm not entirely sure how that will interfere. But either it's a flashlight type script, in which case it can just be a picture with the add blend type, or it's a very similar fog technique and you can just adapt that graphic.

****
Raped by DrSword
Rep:
Level 83
Dance with the enemy
Contestant - GIAW 10Contestant - GIAW 9
Well, with regard to general principles in eventing, scripting, and mapping, there is virtually no difference between XP and VX. Picture lighting, for instance, which is what you are asking for, is the exact same in both - you could learn the relevant principles from a tutorial made for RMVX as you could for one in XP. So, it actually makes it easier to find things since you have a greater variety of tutorials to choose from and nobody has to duplicate tutorials for every maker. Where there are major differences, such as in actual event systems and actual scripts, then it makes sense to separate them and we do.

That said, there are tutorials that are limited to one maker, and so there is a slight navigability cost, but given that it gives access to a greater variety of relevant tutorials for all your needs, I would say it is far better than the alternative of separating the Tutorials Database artificially into RMVX and RMXP.

Anyway, your question has already been answered - just make a stationary fog graphic that lightens the areas where there is a light source and darkens the areas where there isn't.

I don't really know what technique you are referring to when you say "transparent picture that makes most of the map darker," so I'm not entirely sure how that will interfere. But either it's a flashlight type script, in which case it can just be a picture with the add blend type, or it's a very similar fog technique and you can just adapt that graphic.
I'll post a screenshot when I can to show you.

Meanwhile, can you check out the thread for my new project?