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Crafting System

Started by Czeliosss, December 06, 2010, 07:17:06 PM

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Czeliosss

Hi, I need a crafting script to my project.


This would appear that the ingredients to produce the item and the inventory will be determined in the Note.
Example
Item Name: Wooden Sword
Note:
Category: Weapons
Ingredients:
/ Type [id]
Type - the item, weapon, armor
Example
/ I [14]

Thanks in advance.

modern algebra

More information would be helpful. I like the system of setting up the recipe as its intuitve and easy (if I were to take this request, I'd probably modify it a little so it could be more dynamic and take less space):

\recipe[I14, W2, A1, ...]


But you need to give a little more information, like:
1. How would you want the scene to be accessed - from the menu or just from events?
2. Do you need to choose an actor to make the attempt? Do they have different experience? Do they gain experience from trying to make something? Does their skill level up? If so, how would you specify the levelling table?
3. Is there a failure rate? How would you specify it in the note?
4. How do you want recipes to be discoverable? Do they need to be unlocked? Does the actor need to be at a certain skill level?
5. How does the scene work? Does the player choose ingredients (like Diablo), or just choose a recipe (like Tales of Symphonia)?
6. Should all recipes be available every time you call the scene, or would it be better if only the blacksmith could make the weapons, while the tailor makes leather armours, etc...
7. What does the scene look like, graphically? Make a mockup.


It may sound like a lot, but this stuff doesn't fall into place magically and any scripter who takes this request will need to answer these questions because they have to manually design every feature of this script. Some scripters aren't really willing to be that creative for someone else's request.

Depending on how much time I have after my exams are over, I will consider taking this request.

Czeliosss

1. From events.
2. A type of crafing need items
Example
Blacksmith need hammer
3. Yes.
4. From script 'add_recipe(recipe_id)
5. Tos
6. Every time.
7. Recipes will be on the left.
Items to produce will be on the top.
Statistics of the item will be on the middle.


Czeliosss


Czeliosss


Czeliosss


Czeliosss


WeirdGameMaker

my weirdness is in a good way,isn't it?

Czeliosss


WeirdGameMaker

first I was trying to help
second you CAN search on google or yahoo or whatever you use
and third why did you became mad while I was trying to help you???
my weirdness is in a good way,isn't it?

Czeliosss

I was using ACS from rpgrevolution, but it not definited the CMS and it have error  >:(

WeirdGameMaker

I mean't a internet search engine...
and if it gives an error there exists something like editing
my weirdness is in a good way,isn't it?

Gracie

#12
Quote from: WeirdGameMaker on January 06, 2011, 06:26:44 PM
I mean't a internet search engine...
and if it gives an error there exists something like editing

Not everyone can edit scripts.

However, my advice to you Cziel is to find a script that near enough does what you want and ask for someone to edit it to your requirements. It's less work and therefore its more likely you're going to get someone to help.


EvilM00s

May I suggest Yanfly's Item Synthesis script? It is for VX. You need to configure several things, but it's pretty intuitive; the instructions are in the script and it's in our Script database!     

Just click here...
:tinysmile: