Well, that's something I forgot xD, since I didn't cosidered the window's size.
Anyway, the 32 isn't the thing you have to change. You need to vary the "offset" for the bars, and change the font size as well for the character names.
First part...
actor_y = i * 32
+ 4In my testing, since I reduced the font 4pixels, I moved the bar 4pixels up too, so I removed the red coloured part.
And for the font size...
-Search the following in the ATB script:
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color
self.contents.font.size = 24
self.contents.draw_text(x, y, 120, 32, actor.name)
end
-Change it to:
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color
self.contents.font.size -= 4 #this and
self.contents.draw_text(x, y, 120, 32, actor.name)
self.contents.font.size += 4 #this have to be equal
end
That would solve the problem
, good luck again
,
Orochii Zouveleki
Edit: Also Forte is right. You can also change the name's position, at least for that 4 pixels.
Locate the following in BattleStatusMod script:
actor_y = i * 32
+ 4 draw_actor_name(actor, 0, actor_y)
...and do the same like the past one. But REMEMBER!, if you change the 4 to a negative, it will be off from the window's content space (it will be cut D:!).