hey all, my first post, and I just have a quick set of questions! I am attempting to remake an old NES favorite of mine with RMK2003 (try and improve graphics and such) and then expand upon it
I need suggestions on how to implement the two following systems (will show ex. from game im trying to remake)
now this was a quite early game was on the original NES so RPG Maker 2K3 has to be well capable of handling it. Sure some people hated this game but I always enjoyed the strategy aspect of it and the fact it had Godzilla chars in it just made it better. I think with a little more variance in the monsters/system and an actual storyline this game could be enjoyable to others.
Making several main character units (but not heroes that will lvl) to battle with that are assigned at bases randomly at beginning of match and cost a certain amount of turns to build sometimes
http://www.youtube.com/user/cecilthepaladin#p/u/293/yH44GLtWNHA and this is the mission after the last link
http://www.youtube.com/user/cecilthepaladin#p/u/289/phnpu1S_miQ (only need to watch beginning for most part)
And making a battle system that is similar to this
http://www.youtube.com/user/cecilthepaladin#p/u/292/vzjIDE04Bl0 the side battle is basic still but their are three different attack areas (life, defense, and Movement Points) and each have a specific attack assigned. The nice thing is that you do not need to worry about the skills changing with levels or anything because the characters are more "units" rather then "Heroes"
Im sure their are a few on this forum who still work with the program and it has been around long enough to where id assume I could be directed to tutorials showing me how to establish the following system.
Thanks all -Kyotita
Edit: realized what MP stood for *snicker*!