RPG Maker XP
1: The default enemies are fine if you want all the enemies in the game to be monsters, but say the plot of the game involves a war or anything that requires combat between weapon wielders. I'd like the enemies in my game to carry weapons, and be able to switch between them if they carry more than one.
2: I'd also like a rock paper scissors type pecking order between weapons. I'll give a random example that has nothing to do with my game and say there are 3 types of weapons a ninja can use: knives, throwing stars, and whips. Knives will beat whips, whips will beat throwing stars, and throwing stars will beat knives. A ninja with a whip fights a ninja with a knife. The knife wielder will do more damage and be more accurate, while the whip wielder will do less damage and be less accurate.
3: Finally, I'd like the weapons and items to have a certain amount of uses. Once it's been used that many times, it disappears. Some weapons, however, have infinite uses. Weapon uses go down only when the attack hits, not when it misses.
4: And to make a weapon that has a high chance of scoring a critical hit, I make it give the wielder a DEX bonus. I'd like to know if that'd work.