RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
RM2k3 battle system

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 89
Man, I never thought I'd be back here again. I'm always scared of going back to places I haven't been in a long time, but I'm going way off topic here.

Anyways...

Is there a way to make the battle system in RPG Maker 2003 similar to that of the battle system found in RPG Maker 2000? Y'know, a first person battle system like Dragon Quest or Earthbound.
RuneWorld (Title clickable)
Now recruiting!

Spoiler for:
Current team:
Composer 1 = Suezo
Eventer = RefresherSpray
You wish to apply? Send a PM with a sample of your work with an attachment.

***
Rep:
Level 75
Sorry I ate the Chaos emerald...
I think the easiest way is not using a battle animation...
by following these steps:
1.go to the database=>battle anim.2
2.make a new one
3.go to class and change the battle animation to the one without an animation
4.use that class
my weirdness is in a good way,isn't it?