ok, so I've revised this
#--------------------------------------------------------------------------
# * Acquiring Skill Level by shintashi
#--------------------------------------------------------------------------
def skill_level
return 1
end
to look like this:
#--------------------------------------------------------------------------
# * Acquiring Skill Level by shintashi
#--------------------------------------------------------------------------
def skill_level
return @actor.base_agi
end
And now it displays unique values for each actor. This I see as an improvement because I didn't know how to address variables in this file until now. Since I know how to create new attributes, this could be used for each character, but I still have to separate the skills. This I believe is what they call a multidimensional array - something I suck at.
Edit: modified window to these settings:
self.contents.draw_text(x + 160, y, 48, 32, skill.sp_cost.to_s, 2)
self.contents.draw_text(x + 220, y, 60, 32, "lv " + skill_level.to_s, 2)