Sorry, I've been busy, and I don't get paid for this, so every other obligation and activity in my life comes first. If I can find time over Christmas I might do it. Otherwise don't hold your breath.
Besides, I had looked at it a few weeks ago and kind of figured it was pointless, as you can do almost all of these with events.
For instance, you could have an event run every turn and use a variable to add together the MP of every enemy (it's an option in the variable menu). You could then use a conditional branch on that variable and if it equals 0, give the experience and end the battle.
Similarly, you could just do a check on whether all enemies have the certain state using the conditional branch option on the third page. If so, end the battle.
The easiest one is the character remaining alive until Turn X. All you would need to do is make two troop events. One would activate on Turn X, and it would end the battle with a win. The other would run on the condition that the actor's HP falls below 0, and that would end the battle with a loss.
For the minor enemies who keep reappearing, events that run on the condition that enemy's HP falls below 0 that resurrect it to full.
I can't remember if the timer runs during battle, but if so you would just need to make a moment event that checks the value of the timer via conditional branch. End it when it reaches x.
So on and so forth. Obviously a script would be more convenient, and I may do it should I find the time, but it certainly isn't a high priority. Sorry.