I know a little bit of scripting by now, but i just can't seem to find how to do this.
Well i use Tankentai, and ive been tryin to follow the script up to how it selects and executes a skill but it goes through so many modules that i get lost lol
Basically i just want a code that i can put on my " def execute_action_guard " that starts the action of using the skill id of X. It doesn't even need to go to the targetting, it will be a self target skill, but it can have, it'll just point to the self guy anyway.
I believe assigning the guard command of that specific character to a skill is the way to go.
I could also, maybe, modify his guard to play an animation on him, and add a state (which is what my skill will do). But i think finding out how to make a command that gets the actor to execute a certain skill will help me in future things as well.
Please, help?
EDIT: This is my execute_action_guard. it has a comment of interest.
#--------------------------------------------------------------------------
# execute action guard
#--------------------------------------------------------------------------
alias execute_action_guard_sss_dhmg execute_action_guard unless $@
def execute_action_guard
case @active_battler.class_id
when 1
hp_gain = 10
mp_gain = 100
format = "%s: healed and reloaded"
text = sprintf(format, @active_battler.name)
when 2.3
# FIND A WAY FOR THIS TO PLAY A SKILL
# OR AT LEAST TO PLAY ANIMATION AND ADD A STATE
hp_gain = 0
mp_gain = 30
format = "%s: charged Psionic power"
text = sprintf(format, @active_battler.name)
when 4..5
hp_gain = 20
mp_gain = 0
format = "%s: defending incoming attacks"
text = sprintf(format, @active_battler.name)
end
hp_healed = @active_battler.maxhp * hp_gain / 100
mp_healed = @active_battler.maxmp * mp_gain / 100
@active_battler.hp += hp_healed
@active_battler.mp += mp_healed
execute_action_guard_sss_dhmg
@help_window.set_text(text, 1)
@help_window.visible = true
RPG::SE.new("Reload", 100, 100).play
wait(45)
@help_window.visible = false
end