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[Request] Pokemon Map-linking

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Rep:
Level 75
Hi people =).

I'd like to make a request... I dunno if you ever played a pokemon game, But in those, You can see many maps loading automatically as you walk, Which gives the player a nice eye-candy immersion into the game.

There was a script for rpg maker XP, Integrated in a project called "Pokemon essentials"... here's some images so you can see what i'm talking about:
http://i768.photobucket.com/albums/xx326/darkyyy777/Pkmnes1.png
http://i768.photobucket.com/albums/xx326/darkyyy777/pkmnes2.png

The scripts you see in the map are just lights, so the map linking is set by the script.

In-game, Walking from area1 to area2 is really smoth, and as you walk, the camera moves with you, And you can actually see area 2 from area 1, Just like if it was an unique map (Which doesn't happen with scripts such as mapslide) And once you touch area2 ground, In game it begins to snow and music also changes.. Just like pokemon games in consoles basically.

If i had to use mapslide, I'd make maps bigger and put a lot of teleport events a few squares before the border, to emulate the effect given by that script, But the cons are, While that script doesn't "Reload" events, This method would [I tried to put walking charcters, and i could see them moving from area 1 and when i entered area 2, they were in the same position, That wouldn't happen if i did something similar with mapslide].


Hm.. I dunno if I was clear enough xD I hope so... Anyway, Any help is appreciated =), Thanks in advance!

**
Rep:
Level 75
hm, I don't think it's possible =P i've been looking that for ages, probably can't be done in rpg maker VX or it's really hard to do.
It would sure be cool though. And i've been looking into Pokemon essentials (which has that script, but for rpg maker XP) and apparently, the "connecting" is done by a program called editor.exe which is controlled by a script.. So probably it can't even be done by scripting only.. Dunno, I sorta gave up, I'll just use normal teleport.