Conditional Skills Script (maybe include armors/weapons/items too?)
9/13/2010
SummaryThis is a request for a recreation of syvkal's conditional skills script.
Due to incompatabilities between his script + his NOTES FIELD SYSTEM required addon not wanting to work due to who knows how many other scripts. (Not posting scripts since I would rather have a remade one anyways.)
Features Desired- same as syvkal's conditional skills script.
- Perhaps make it to work with weapons/armors also? Not really needed since there are other conditional scripts for equipment. Would be nice if it was all in one script however.
- Have <item/weapon/armor OR item/weapon/armor OR skill/or different skill> possibilities. Meaning as long as you have one of several items/armors/weapons(for armors/weapons equiped that is)/or have a skill or a different skill learned. Where the skills show up as long as at least one of those is true or maybe several of those are true.
- IE: Skill 'Head Shot' requires 1 bullet(item120) | Must have a gun equipped(weapon(50,51,52,53,54,55,56,57,etc) | Must have the marksmanship skill learned.
- If true the skill would show. If false the skill would either be GRAYED out or not show at all.
- Would be nice if it could be used for equipment too. (Loosing an item if you attack with equipment).
- switch / variable use (if switch is on works off doesn't work/where in variable value is subtracted/added to till it runs out or hits a max)
Total Features in Syvkal's script.
Mockupsnone
Games its been in
Did you search?yesh. I found 2 scripts.
1st was just a skills use items. (Was incompatible and was not exactly what I was looking for.)
2nd was Syvkal's conditional skills script. (Did not want to work. I think it might be tankentai, or a different script altogether kgc/yanfly. lol but it will not even read the module from his NOTES FIELDS REQUIREMENTS script.)
Where did you search?- RMVXP
- HBGAMES
- RMRK
- rpgrevolution
- google search dundundun
What did you search for?- Skills Consume Items
- Conditional Skills