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Help with Icons and Battle Engine Melody.

Started by Zacksquest, September 12, 2010, 02:40:11 AM

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Zacksquest

I use Battle Engine Melody and some others for my RPG Maker game.  ^-^ So far I've been able to overcome all the problems, until I got to the Active Time Battle. It's been great with the orange haired (default) guy as the hero, but the secondary character I changed, and, well... this will show you what I mean...

EDIT: The same thing happens with the monsters. Don't call me a noob... I have only been using this a day. I've tried looking it up anywhere for three hours!
Behold the power of Emperor Mateus, the girliest looking male villain out there! (I'm playing FF2 right now, so that's why I have this sig.)


Zacksquest

Huzzah! I don't see anything about Enemy Icons, though :C.
Behold the power of Emperor Mateus, the girliest looking male villain out there! (I'm playing FF2 right now, so that's why I have this sig.)

cozziekuns

Take a closer look at the article and it tells you to define it using <  enemy icon x > in the enemy's respective notebox.

Zacksquest

Ah, indeed! One more thing. If I were to say, replace an actor with a new character, how would I go about changing the icon then? After that, I'm done. ^-^
Behold the power of Emperor Mateus, the girliest looking male villain out there! (I'm playing FF2 right now, so that's why I have this sig.)

Terra-chan

If you're still using the RTP, all you have to do is find that character's face in YF's Iconset and get the ID and add that ID to the hash identifying that Actor. You can use Iconview Melody to do this. YF has all of the RTP monsters and Characters in his default iconset that comes with the Melody Demo, so this shouldn't be a problem.


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~ VocaloidVX ~ Second Life Project ~
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