Greetings.
Now there's my question. I'm creating a cutscene where.... well, a cutscene
. But, I have some events to move JUST AFTER a player dialogue, but I can't figure how to determine whether the player has passed a certain dialogue box or not.
It's basically like this: I'm playing, reading my dialogue, and then the events start to move. What I want is to have the other events to wait for me (as player) to press the action button in a certain dialogue box, so they start to move. I've tried out the Button Input Processing, but I get the same effect. I even tried the Graphics.freeze script, but it still runs the events at the background, even if the image is frozen; and when I press the button, I get the events where they should be, not from the start point. Any suggestions here? By the way, it's via event handling.
Thanks in advance.