I'm not sure if you understood what I said..
I will upload an image for you too see what I meant..Well I will try to explain in a more detailed way ^^
This HUD made in common event, is based on images.. It moves, but when the actor takes a certain amount of damage the HUD changes it's images to Yellow.. then when he is in critical mode to Orange. If he's Dead the HUD is Red.
What I want to do is:
"HUD" changes according do damage inflicted on actor, but not by variables.. I need it to take the "real" HP of the actor. Let's say: If Actor's HP is at 50% then the HUD will turn to Yellow. If its a 20% it will turn to orange.
Also I want it to be affected by skills, let's say that the actor is poisoned, the HUD changes to purple..
Always with images to have the effect of animated..
that's why I need it in script... Also I want to put that HUD in battle..
For what I've seen/heard, that could only be made in script.. But I am too weak at scripting...
Can you help me?
Is really in Game_interpreter?
Thank you ^^