It's been a full year since I posted the (very) short gameplay demo for Perchance to Dream. It sure has been an experience. I took some hiatuses, did some content splurging, and some actual development within the span of this past year. I went to and from the idea of converting to parallax mapping (ultimately trashing the idea because it would mean more time wasted). I also realized during development that the game took a direction I did not intend it to do. It seems more about Elizabeth's struggle to save her friend rather than Rosaline's journey through her head. I'm going to fix this, of course, maybe by doing longer memory scenes. I haven't quite decided yet.
A rant is here mostly due to the fact I don't have much actual content to show yet (soon!) other than what hasn't already been shown. It's more a happy 1 (actually 2) year to my project, and that I'm still working quite diligently to get this fine work to your screens. :]