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[SOLVED] Checking for enemy states [VX]

Started by The Mormegil, August 27, 2010, 06:48:49 AM

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The Mormegil

This is sort of a script request, but a simple one, so I think I'll post it here also.

Say I define "target" as my enemy. How do I check for his states? I thought it was something along the lines of "target.states", but it seems to be wrong... I would need to call enemy's states array. How do I do that?