[
General ]
- <
Major | Bug>
-- 'Stack level too deep' error message upon pressing F12 to start a new game. This is most likely caused by aliases within scripts that are not appended with 'unless $@'. I would suggest doing a 'Find' through each custom script for 'alias' and adding 'unless $@' onto the end of each one to avoid this error.
- <
Minor | Aesthetic>
-- During cut scenes the name of the area is displayed. I think that as a player, this is a little annoying and breaks the mood.
- <
Minor | Aesthetic> :
( Image of Issue )-- Character sprite cut off near the bottom left hand side of the screen.
- <
Minor | Aesthetic> :
( Image of Issue )-- Hand cursor occasionally blocks text in menus.
[
Inventory ]
- <
Minor | Bug>
-- The head armor 'Wizards Hat' can be worn by all party members.
- <
Major | Bug>
-- Inventory shared between the first party and Alexious.
[
Battle ]
- <
Major | Bug>
-- Fatal error, game terminated. This appears to occur at random when spamming the attack option very quickly.
Script 'Display Enemy Gauge' line 44 : NoMethodError occured.
undefined method 'actor?' for nil:NilClass
[
Title Screen ]
- <
Minor | Bug>
( Video of Issue )-- When using the arrow keys to move up or down on the menu, the map occasionally moves downward one square and then immediately back up one square.
[
Introduction ]
- <
Minor | Aesthetic> :
( Video of Issue )-- Appearance of cloaked figures not centered upon the summoning pentagram. It may look better if they moved from the center rather than from the sides.
- <
Minor | Aesthetic> :
( Image of Issue )-- Text shown during the introduction gets cut off before they really should within the speech bubbles.
- <
Minor | Aesthetic> :
( Image of Issue )-- Have to tap enter through several blank lines before continuing on to the next text. Possibly tell the message box to wait a second for each line before continuing automatically?
[
Introduction - Playable Area 1 ]
- <
Major | Bug> :
( Video of Issue )-- Passability settings incorrect.
[
Introduction - Playable Area 2 ]
- <
Major | Bug> :
( Video of Issue )-- Passability settings incorrect.
- <
Minor | Aesthetic>
-- Partially transparent black background used for answering the yes or no question remains on screen after the choice has been made.
[
Town of Xechi ]
-•
General- <
Minor | Script>
-- The banter when meeting Anna and Kayla seems flat for people who have not seen each other in a while.
- <
Minor | Aesthetic>
-- The town feels very cluttered with the rain effect, cloud layer, birds, butterflies and people wandering around.
-•
Pub- <
Minor | Bug> :
( Video of Issue )-- Passability settings incorrect.
-•
Weapon Shop- <
Major | Bug> :
( Video of Issue )-- Passability settings incorrect.
[
Cut Scene 1 ]
- <
Minor | Script>
-- The banter between Alemias and the Shop Keep seems flat. She does not display much emotion at all that the shop keep is charging her double.
- <
Minor | Bug> :
( Image of Issue )-- The Shadow Mage Member that followed the main character back to the town of Xechi can get caught up on roaming NPCs of the town and delay the cut scene until they move away.
[
Cut Scene 2 ]
- <
Minor | Bug> :
( Image of Issue )-- Bright lights on the map occasionally causes white text displayed in messages to become difficult to read.
[
Town of Vex ]
-•
General- <
Major | Aesthetic> :
( Image of Issue )-- Sunlight image set too lower than it should be on the screen.
- <
Major | Aesthetic> :
( Image of Issue )-- Sunlight image appears to be set as a fog and does not tile smoothly.
- <
Minor | Bug> :
( Video of Issue )-- Passability settings incorrect.
-•
Inn- <
Minor | Bug> :
( Video of Issue )-- Passability settings incorrect.
-•
Weapon Shop- <
Minor | Bug> :
( Image of Issue )-- Passability settings incorrect (same tiles as Inn).
- <
Minor | Aesthetic> :
( Image of Issue )-- Image of light coming through windows seems too low?
-•
Armor Shop- <
Minor | Bug> :
( Image of Issue )-- Passability settings incorrect.
-•
Item Shop- <
Minor | Bug> :
( Image of Issue )-- Passability settings incorrect (same tile as Armor Shop).
[
Troll Cut Scene - Before and After ]
- <
Minor | Script>
-- The banter amongst the party seems laid back considering the position that they are in.
[
Outside of Chapel ]
- <
Minor | Bug> :
( Image of Issue )-- Passability settings incorrect.
- <
Minor | Aesthetic>
-- Unclear to the player on how to properly exit the area.
[
Ostigoth Ruins ]
- <
Major | Bug> :
( Video of Issue )-- Passability settings incorrect.
[
North Mountain Pass ]
- <
Minor | Bug> :
( Image of Issue )-- Passability settings incorrect.
[
Town of Kaven ]
-•
Item Shop- <
Minor | Bug>
-- Passability settings incorrect (same tile as Town of Vex >> Inn).
[
City of Zackeryious ]
<<
City District 2 >>
-•
General- <
Minor | Bug> :
( Image of Issue )-- Passability settings incorrect.
-•
Item Shop- <
Major | Bug> :
( Video of Issue )-- Cross-dressing, store re-arranging shop owner.
<<
City Entrance >>
-•
Pub- <
Minor | Bug>
-- Passability settings incorrect (same tile as Town of Vex >> Inn).
- <
Minor | Bug>
-- Exiting the Pub requires using the X button instead of automatically leaving when touching the exit area.
- <
Major | Bug> :
( Video of Issue )-- Passability settings incorrect.
<<
Alley Way >>
-•
General- <
Minor | Bug> :
( Image of Issue )-- Passability settings incorrect. Bird events not set to 'Through'?
- <
Major | Bug> :
( Image of Issue )-- Strange, repeatable alley way fight that grants huge amounts of experience points upon winning. This might be planned, but I will list it as a bug for now.
-- EDIT : Extremely difficult fight for Alexious alone. Perhaps disable the fight unless there are more party members?
<<
City District 3 >>
-•
Levi's House- <
Minor | Bug> :
( Image of Issue )-- Passability settings incorrect.
-•
Weapon Store- <
Minor | Bug> :
( Video of Issue )-- Passability settings incorrect.
<<
City District 5 >>
-•
General- <
Minor | Bug> :
( Image of Issue )-- Passability settings incorrect.
-•
Armor Store- <
Minor | Bug>
-- Passability settings incorrect (same tile as Town of Vex >> Inn).
<<
City District 6 >>
-•
Pub- <
Major | Bug> :
( Video of Issue )-- Passability settings incorrect.
<<
City District 9 >>
-•
General- <
Minor | Aesthetic> :
( Image of Issue )-- Incomplete tile floor; door to nowhere.
- <
Major | Bug> :
( Image of Issue )-- Passability settings incorrect.
-•
Weapon Store- <
Major | Bug> :
( Video of Issue )-- Passability settings incorrect.
--
NOTE : When entering the store, the typical black tile is not behind the door, making it look like the party is walking into a wall after the door opens.
-•
Pub- <
Major | Bug> :
( Video of Issue )-- Transfers player to the incorrect area (Levi's House) upon entrance.
--
NOTE : When entering the pub, the typical black tile is not behind the door, making it look like the party is walking into a wall after the door opens.
- <
Major | Bug> :
( Video of Issue )-- After transferring from the pub into Levi's House, the player can exit and then re-enter to receive a cut scene they should not yet receive.
<<
Games Area >>
-•
General- <
Major | Bug> :
( Video of Issue )-- Fatal error, game terminated. This occurs when the player enters the map and proceeds through the small cut scene.
NoMethodError occurred while running script.
undefined method 'find_path' for (Game Player)
Cannot continue on at this time due to the above error.