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[Request] Sub-Window

Started by Sashikinaroji, August 16, 2010, 05:53:30 AM

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Sashikinaroji

Now, I believe that it would be fairly simple to moderate difficulty...

What I wanted, but couldn't find was a script that would, when used in conjunction with an added-features script (like the options for endgame script, or the vampyr key item script) would create a sub-menu. What I mean by this, is that, in the case of the vampyr key item script, if you click on Item, it calls up the next menu.

The next menu will look like the item menu you would normally see, but you can also see two options at the top; one is Items, the other is Key Items....

This style of menus is used in most, if not all of the final fantasies, ranging back, at the very least, to FF3, where it stored items like Terra's Pendant (or am I thinking of, CT and Marle's Pendant?), Fish for Cid, and one-of-a-kind items that were of some great importance or significance.

I figured that this would look nicer than the setup that there is now, especially if you plan on adding several features, and it has very close to unlimited range if it is made correctly...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

modern algebra

Do you mean like this script? http://rmrk.net/index.php/topic,38851.0.html

I think it does what you're asking for.

Sashikinaroji

#2
Damn my sub-par searching skills...

Well, Thanks MA, you always seem to know exactly what I'm looking for.  :tpg:

EDIT: Well... Maybe not... I guess... hrm... I would rather a text based system (icons don't work well with what I'm doin'... also, for all my trying, I couldn't get rid of areas that I didn't want... I tried to remove the "all" category and just move everything else over to fill up the space, but it didn't work...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

Terra-chan

There are a few Item sort scripts around. YEM Item Overhaul, KGC Categorize Item, There's also SowS Bag Pockets, but that's image heavy


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Sashikinaroji

Thank you Terra, that was EXACTLY what I was looking for.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

Nhoj_yeR

My Bag Pockets script isn't image heavy. There's just an option for the use of a background image. Other than that, no image is required.