RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[Request] Sub-Window

0 Members and 1 Guest are viewing this topic.

****
Hey... my name's... Sashikinaroji...
Rep:
Level 83
fear me...
Now, I believe that it would be fairly simple to moderate difficulty...

What I wanted, but couldn't find was a script that would, when used in conjunction with an added-features script (like the options for endgame script, or the vampyr key item script) would create a sub-menu. What I mean by this, is that, in the case of the vampyr key item script, if you click on Item, it calls up the next menu.

The next menu will look like the item menu you would normally see, but you can also see two options at the top; one is Items, the other is Key Items....

This style of menus is used in most, if not all of the final fantasies, ranging back, at the very least, to FF3, where it stored items like Terra's Pendant (or am I thinking of, CT and Marle's Pendant?), Fish for Cid, and one-of-a-kind items that were of some great importance or significance.

I figured that this would look nicer than the setup that there is now, especially if you plan on adding several features, and it has very close to unlimited range if it is made correctly...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Do you mean like this script? http://rmrk.net/index.php/topic,38851.0.html

I think it does what you're asking for.

****
Hey... my name's... Sashikinaroji...
Rep:
Level 83
fear me...
Damn my sub-par searching skills...

Well, Thanks MA, you always seem to know exactly what I'm looking for.  :tpg:

EDIT: Well... Maybe not... I guess... hrm... I would rather a text based system (icons don't work well with what I'm doin'... also, for all my trying, I couldn't get rid of areas that I didn't want... I tried to remove the "all" category and just move everything else over to fill up the space, but it didn't work...
« Last Edit: August 16, 2010, 04:28:35 PM by Sashikinaroji »
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

***
Rep:
Level 76
~Crazy Lazy Workaholic~
There are a few Item sort scripts around. YEM Item Overhaul, KGC Categorize Item, There's also SowS Bag Pockets, but that's image heavy

~My Projects~

~ VocaloidVX ~ Second Life Project ~
~ RPG Maker Collective ~
To support this forum, it's the first place that will gets posted some updates of mine, check it out ^_~

****
Hey... my name's... Sashikinaroji...
Rep:
Level 83
fear me...
Thank you Terra, that was EXACTLY what I was looking for.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

**
Rep: +0/-0Level 82
My Bag Pockets script isn't image heavy. There's just an option for the use of a background image. Other than that, no image is required.