<Favorite Food>
<8/15/2010>
Summary<< I would like a favorite food system in my game, much like there is in Star Ocean 2: The Second Story (SO2) for PS1. Let's say I chose Ralph's favorite food to be apples, which normally recovers 10% Max HP, but when used on Ralph, recovers 90% Max HP.
The first time 'apple' is used on Ralph, a message shows up that says something like "You discovered (name's) favorite food!" and because the favorite food was discovered, experience is gained (this only happens the first time; when the favorite food is discovered).
Once the favorite food is learned for a character, I would like it to show up in the bottom right hand side of the status screen please (under the equipment - it would say "favorite food: apple")
I know
some of this can be done without a script (note:
some) but it will be messy and I will not have all of the functions I desire.>>
Features Desired- Each character has his/her own favorite food
- When a favorite food is discovered, exp is gained
- favorite foods increase HP/MP at a greater rate than the normal food itself
Mockups<<The only visual part of this (besides a message showing up once the favorite food is discovered) is having "Favorite Food: (apple)" show up in the bottom right hand corner of the status menu for each character - this only shows up once the food is discovered>>
Games its been in- Star Ocean 2: The Second Story
- Star Ocean 1 (maybe?)
Did you search?<<yes>>
Where did you search?- this forum
- rpgmakervx.net
- rpgrevolution
What did you search for?Thank you all for taking a look at this!!!