Nope, it's not the turn-order fix--I took it out and the problem was still there.
I checked to see if it was because I had it not playing any sound while the odometer was rolling (I simply deleted the "Shop" out of the line of code where you set SFX to play), and that didn't fix it either.
I put it in a normal project though, and it was fine... not sure what's causing it.
I'm using the following scripts:
o Font Change - Basic script that allows you to change the system font.
o AutoStep by ExHydra - Causes actors and events to step in-place at the same speed when the stepping animation is on.
o Scene_Menu Edit + Mother Menu by Modern Algebra, Woratana, and Arrow-1 - Edits scene_menu in order to create a menu style like Mother / Earthbound.
o Equip Edit by DerVVulfman - Changes how many equip slots are available in the equip menu.
o Dash Speed edit (YanFly Engine RD) - Allows you to alter dash speed.
o Encounter rate change (YanFly Engine RD) - Allows you to alter the encounter rate and allows you to allot a certain number of steps that MUST be taken before battle.
o Poison Damage Add-on by you (Cozziekuns) - Shows a message for poison damage (haven't tested it yet).
o Earthbound Battle System by you
o YanFly Engine Melody Core Fixes - A bunch of scripts in one:
- Animation Overlay Fix
- Bitmap Error Fix
- Disposed Window Debug
- Enemy Reappear Fix
- Game Interpreter Fix
- Help Window Codes Upgrade
- Menu Actor Switch Fix
- Message Window Actor Fix
- Outlined Text and Gauge upgrade
- Prevent Skill Scene Actor Switch
- Shown States Fix and Upgrade
- State Resist Fix
- Turn Order Fix
- Usable Item Fix
- Wait for Animation Fix
- Variance Fix
(Yes, I did remove this and attempt to run the project to see if it would fix the problem, but it didn't).
o YanFly Engine RD Animation Fix (for the sake of setting specific animations and preventing the overlap bug).