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[Solved] Encounter Repellant Item

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Anyone know how to make a consumable item that repels random encounters like that of most poke'mon games.
« Last Edit: August 03, 2010, 07:56:27 PM by hikick10 »

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Could I use this script to be a temporary repel item?
If so do I paste : UEP_CONTROL_VARIABLE_ID in the notes box?
But then how would I make it last x number of steps?

I don't fully understand.

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Just make the item trigger a switch, which triggers a common event that tracks the amount of steps in one variable, then see if that variable reaches that variable + x. Once that's over, you can just turn the switch back off. Figure out the rest.
« Last Edit: August 03, 2010, 06:57:43 PM by cozziekuns »

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Do an item linked with a common event...
My Puzzle/StandAlone game in a week:


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I used a common event with a timer. When the timer runs out, the switch for the item turns off. How ever, when I attempt to use the item on the actor it makes that buzzing noise. Do I need to attach a hp + or something?

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No, just change the scope of the item.

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It works perfectly!  :D thnks cozzie and others.