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[Solved] Encounter Repellant Item

Started by hikick10, August 02, 2010, 08:49:09 PM

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hikick10

Anyone know how to make a consumable item that repels random encounters like that of most poke'mon games.

cozziekuns


hikick10

Could I use this script to be a temporary repel item?
If so do I paste : UEP_CONTROL_VARIABLE_ID in the notes box?
But then how would I make it last x number of steps?

I don't fully understand.

cozziekuns

#3
Just make the item trigger a switch, which triggers a common event that tracks the amount of steps in one variable, then see if that variable reaches that variable + x. Once that's over, you can just turn the switch back off. Figure out the rest.

DarkGamer

Do an item linked with a common event...
My Puzzle/StandAlone game in a week:
[spoiler]Link to topic: http://rmrk.net/index.php/topic,34230.0.html
Link to Download: http://www.megaupload.com/?d=CH8FFWIE[/spoiler]


hikick10

I used a common event with a timer. When the timer runs out, the switch for the item turns off. How ever, when I attempt to use the item on the actor it makes that buzzing noise. Do I need to attach a hp + or something?

cozziekuns

No, just change the scope of the item.

hikick10

It works perfectly!  :D thnks cozzie and others.