Animation Resizer Authors: game_guy Version: 1.0 Type: Misc Add-on Key Term: Misc Add-on
Introduction Want to reduce or increase the size of certain animations? Don't wanna go through all the tedious work to do it in the database? This script can resize any animation for you.
Features Increase animation size Decrease animation size Use only on specific animations Use custom size value Screenshots N/A
Demo N/A
Script Spoiler for :
#=============================================================================== # Animation Resizer # Author game_guy # Version 1.0 #------------------------------------------------------------------------------- # Intro: # Want to reduce or increase the size of certain animations? Don't wanna go # through all the tedious work to do it in the database? This script # can resize any animation for you. # # Features: # Increase animation size # Decrease animation size # Use only on specific animations # Use custom size value # # Instructions: # Note the animations also resize on events. # Go down to config below. # Default_Increase - This is the default amount that is used to resize an # animation that isn't configured. # Configure Sizes - This is the config for setting up sizes for specific # animations only. If an animation isn't defined here then it uses # Default_Increase # # Don't want an animation resized on events? Simply use the following # $game_system.anim_event = false # Set it to true to have animations resized on events. # # Compatibility: # Not tested with SDK. # Should work where ever an animation is used. # # Credits: # game_guy ~ For making it # Jek ~ For requesting it #=============================================================================== module GGHAN #============================================== # Config #============================================== # Default animation increase/decrease # Positive values = increase # Negative values = decrease Default_Increase = 0 def self.zoom(id) case id #======================== # Configure Sizes # Do: # when animation_id then return resize_amount_in_percent # Example: # when 67 then return 300 # It increases the animation by 300 percent # Use negative values to decrease an animation. # # Note: When decreasing an animation size it can # only decrease it as much as possible before making # the animation dissappear. #======================== when 67 then return 300 when 1 then return -90 end return 0 end #============================================== # End Config #============================================== end class Game_System attr_accessor :anim_event attr_accessor :is_event alias gg_init_anim_resize_lat initialize def initialize @anim_event = true @is_event = false gg_init_anim_resize_lat end end module RPG class Sprite < ::Sprite def animation_set_sprites(sprites, cell_data, position) for i in 0..15 sprite = sprites[i] pattern = cell_data[i, 0] if sprite == nil or pattern == nil or pattern == -1 sprite.visible = false if sprite != nil next end sprite.visible = true sprite.src_rect.set(pattern % 5 * 192, pattern / 5 * 192, 192, 192) if position == 3 if self.viewport != nil sprite.x = self.viewport.rect.width / 2 sprite.y = self.viewport.rect.height - 160 else sprite.x = 320 sprite.y = 240 end else sprite.x = self.x - self.ox + self.src_rect.width / 2 sprite.y = self.y - self.oy + self.src_rect.height / 2 sprite.y -= self.src_rect.height / 4 if position == 0 sprite.y += self.src_rect.height / 4 if position == 2 end sprite.x += cell_data[i, 1] sprite.y += cell_data[i, 2] sprite.z = 2000 sprite.ox = 96 sprite.oy = 96 if $scene.is_a?(Scene_Map) && $game_system.anim_event zoom = GGHAN.zoom(@_animation.id) if zoom < 0 c = -zoom if cell_data[i, 3] <= c c = cell_data[i, 3] - 1 cc = cell_data[i, 3] - c #p cc.to_s + " IF " + cell_data[i, 3].to_s else cc = cell_data[i, 3] - c #p cc.to_s + " ELSE " + cell_data[i, 3].to_s end else cc = cell_data[i, 3] + zoom end sprite.zoom_x = cc / 100.0 sprite.zoom_y = cc / 100.0 elsif $scene.is_a?(Scene_Map) && !$game_system.anim_event cc = cell_data[i, 3] sprite.zoom_x = cc / 100.0 sprite.zoom_y = cc / 100.0 elsif $scene.is_a?(Scene_Battle) zoom = GGHAN.zoom(@_animation.id) cc = cell_data[i, 3] + zoom sprite.zoom_x = cc / 100.0 sprite.zoom_y = cc / 100.0 end sprite.angle = cell_data[i, 4] sprite.mirror = (cell_data[i, 5] == 1) sprite.opacity = cell_data[i, 6] * self.opacity / 255.0 sprite.blend_type = cell_data[i, 7] end end end end
Instructions In the script.
Probably place below everything and above main.
Read all instructions carefully.
Compatibility Not tested with SDK.
Credits and Thanks game_guy ~ For making it Jek ~ For requesting it Author's Notes Enjoy!