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Weid Error in Yanfly script

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The "Skill Equip System" has an unusual error on one line. I think it says a class doesn't exist or something.
This is the line it's having problems with:
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class Window_EquipSkillData < Window_LearnData
Am I missing something? Do I need another script?

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Well, what does the error message say? It might be a missing end above it, or it might be that you don't have whatever script defines the Window_LearnData class, but I can't say for sure without seeing the error message.

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Turns out I just needed the Skill Overhaul script. :P
But I have a new problem. I installed the menu overhaul and I get this error about the reserve party script whenever I open the menu (See attachment)
The particular line it refers to is this:
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Code: [Select]
    @command_window = @command_window.class.new(width, c)
[/s]

EDIT:
I found the patch but I get this error:
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undefined method 'refresh' for class 'Window_ReDuxMenuStatus'

I assume it has something to do with this script:
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Yanfly Engine RD - Scene Status ReDux
« Last Edit: July 31, 2010, 11:27:01 PM by Wiimeiser »

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Maybe because you are using the ReDux scripts, which Yanfly says probably aren't compatible with the new Melody scripts. I believe it is said on most all of the new scripts.

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So there's nothing I can do except delete one of the scripts? I don't see how they conflict...

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Actually, I think it has more to do with Scene Menu Redux, but it would probably be best to switch over to Melody anyways.

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So I'm assuming I'll need to give up bios for compatibility?

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You can incorporate Bios into the menu using other custom Menu screen scripts. Like Aindra's Custom Lists and Pages. I also know that Jet is working on a Menu Scene maker script that you can visually make the screen in a project and it will output the script to create it. I don't know when it will be done... he had me test an early version. My mistake, he's released his Window Maker already
« Last Edit: August 02, 2010, 10:38:45 PM by Terra-chan »

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What does 'Refresh' even do anyway? I've found it in both scripts but I don't understand...

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What does 'Refresh' even do anyway? I've found it in both scripts but I don't understand...

Refresh is a method often used to clear and redraw the contents of bitmaps and sprites in a class. It is first erased to prevent overlapping content. (Erases and draws stuff on the window)