The Mortal Realm [XP]

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This is a game I have been working on for a few months now. I've been collaborating with someone on the story, and a few of my friends have helped me bug test, so I guess I have a bit of a small team going.
   
                 

 
 
 
 

                                     
*Most of the original premise was written by my friend. It's apparently somewhat based on the Diablo series. I've never played Diablo, so I don't really know how much is based on it.*

       The setting is present day Earth. Humankind has forgotten the existance of magic, but it is still praciced in widespread underground communities. In fact, much of the Earth's history was shaped by magic, unbeknownst to the common folk. One of the oldest races of magic-users, the Horadrim, has nearly died out. Only one remains to wander the Earth. Lately, many prophets have been forseeing a terrible cataclysm. The Gates of Hell will be unlocked by a special key. The Skeleton Key, one of the 42 Keys of Immortality, has the ability to unlock anything. The Horadric Wanderer has taken it upon himself to gather powerful warriors in order to stop this outcome.
 
Miscellaneous info:
Spoiler for:
Lothia: The largest enlightened city. The entire population is either Enlightened or lowers. Magic is openly discussed and expressed within the city. The city is in the middle of the Sahara and is completely concealed within sandstorms making it invisible to satellite images and even the human eye at certain distances.
 
Greneo: The Enlightened kingdom in Germany. Has a bit of a rough history, especially concerning summoners.
 
The Council: An organization designed to regulate magic use and govern the enlightened. Their exact number is unknown. They wear large distinctive brown coats with hoods, completely obscuring their identity. They never talk unless they must. They only discuss matters in closed doors that not even Lothian Guards may enter.

Enlightened: The term for people with the ability to wield magic.
 
Lowers: A derogatory word for non-magical people with knowledge of the magical world. Can also be used to refer to non-magical people in general.
 
Commoners: Non-magical people who know nothing of magic.
 
Horadrim: An ancient race widely believed to be the first practitioners of magic. When and where they lived is unknown. Their texts have been found in many languages. Scholars pay little attention to them as they are mainly legends.
 
I don't want to give too much away, but I want to get the feel of the world across.

 
   
 
 
 
 
 
 
 

                   
               
The Horadric Wanderer - Not much is known about this mysterious being, other than that he is a powerful magician. Wears a long hooded robe that conceals his identity.

Guile Havor - A 20 year old Necromancer from New York. Has studied under his grandfather since he was a small child. Has short, silver hair, a product of his arcane arts. Often gets into street fights.
 
Ashelin Reye - A 17 year old Summoner from Washington. Studied under an old hermit she found in the woods when she was very young. Has long brown hair. Tends to rely heavily on her summoning to get her out of situations.
 
Henzarlle - A Paladin from the Kingdom of Gren. Though technically still a squire, he is very capable in combat. Has short blonde hair and a light complexion.
 
Inez - A mathematician from Africa. Has the ability to work powerful magic through her equations. Runs a fashion boutique part-time in Lothia, the magic capitol. Has long dark hair and a dark complexion.
 
Masca - A Cleric in her 40's. Tends to be very vague. Very capable in combat. Has red hair and a medium complexion.
 
*There are a few more main characters, but we're still planning some things out.*

 

 
 
 
 
 
 
 
 

                               
   The game is pretty much a straight-forward rpg. I'm using a side-view battle system with customized summoning skills and black and white magic. For the game, I wanted a heavy emphasis on the story. I didn't want the whole "designated hero/heroine/sidekick". I wanted it to feel like every character was just as important as the others. I want the player to be able to explore their backstories if they choose to.
 

Features/Scripts:
Spoiler for:
End Credits Script By Emily Konichi and AvatarMonkeyKirby
Advanced Message Script by Dubealex
Mode 7 by MGCaladtogel
Conditional Turn Battle System by Charlie Fleed
Advanced Battler Overlay System by Minkoff
Custom Menu Script by Albertfish, FOMAR1053, and Cold Strong
Animated Title Script by Moghunter
Options menu by Juan
Advanced Time and Environment System by Blizzard
Journal by ForeverZer0
 
*And possibly ForeverZer0's hunger/thirst script, but it's still tentative. If I can find a decent cooking script, I'll use it.

 
 
 
 
 

 

 

 
 
                         
 
 
           
Toen
   
Spoiler for:
         
Toen Forest
   
Spoiler for:
     
Council Chamber
 
   
Spoiler for:
     
Battle Screen
   
       
Spoiler for:
       
Main Menu
 
Spoiler for:
       
 
 
 
 

 
« Last Edit: September 12, 2010, 01:12:07 AM by Acolyte »

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As a fan of Diablo, I'll be definitely interested in seeing those screenshots when you can get them up and working. :3




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w00t second post :P Anyway, it sounds good, cant wait to see it, but one thing. Im just curious.
Whats a Lothia? Is it like a place in real life?

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Thanks.:)
Honestly, making the game has been easier than making that post. I think theres something wrong with the posting system. Either that or my computer. :/

Lothia is the main magic capitol of the game, located in the Sahara Desert. :)

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OOooh Oki :o i get it now
and yea, something is wrong cuz u got codes  or whatever all over the post.

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Yeah...I know. :'(
I edited it at least 4 times now, and every time something random screws up. o_O
I think I'm just gonna say screw it for right now.

Edit: Woah, thank you Zylos. That looks much better.  ;8
« Last Edit: July 23, 2010, 11:39:35 PM by Acolyte »

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New screenshots put into post.

Here's a video of my new title screen:
<a href="http://www.youtube.com/watch?v=TxQkADoNaM8" target="_blank">http://www.youtube.com/watch?v=TxQkADoNaM8</a>
« Last Edit: August 02, 2010, 08:35:30 AM by Acolyte »

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Hm... might I recommend using a wall autotile for your room borders?




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A-pow 2015
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Wall autotile? Hmmm... I didn't even know there was a wall autotile. XD
Thanks for the tip.

Edit: Is this a little better?

Spoiler for:

I also added another room to the right, because I realized that Grandpa didn't have a place to stay. :P
Spoiler for:

I'd also like to know your opinion on the doors. I wanted to put actual doors for each room, but it doesn't look right. Should I just leave the open spaces?
« Last Edit: July 24, 2010, 10:29:12 AM by Acolyte »

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Here's a small video of the intro to the game. I didn't have a lot of ideas of how to start, so its basically just a picture slideshow right now.
Also, I'm having a lot of trouble with the battle graphics, so they don't really look right.

<a href="http://www.youtube.com/watch?v=pbCU-W9XgbU" target="_blank">http://www.youtube.com/watch?v=pbCU-W9XgbU</a>

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Will you join me in the dark side...?
In the battle scene, the party is flying...

My Puzzle/StandAlone game in a week:


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Yeah, I know. ^^;
I'm concentrating on trying to calibrate the enemy sprites. Then I'll fix the battlebacks.
I wish I knew how to use the regular character sets for the battle sprites, but I'm afraid of editing the script without much scripting knowledge.

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<a href="http://www.youtube.com/watch?v=uFt7ihrYnfA" target="_blank">http://www.youtube.com/watch?v=uFt7ihrYnfA</a>


Here's another video. I tried tweaking the battle script to fix the sprites, and I managed to fix the summons, but the enemies are still a problem.

I also redid a lot of the maps. Hopefully they look a little better. ^^

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Aweasome menu. Still battling bugs, and some big empty maps... But the menus and all the rest seems working and being really nice.
My Puzzle/StandAlone game in a week:


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Looks good. For some reason the story reminds me of Harry Potter.....never played Diablo.

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Looks good. For some reason the story reminds me of Harry Potter.....never played Diablo.

That's sorta what I thought too. I kind of think of it as a sort of Lord of the Rings/Harry Potter hybrid with some Final Fantasy elements.

Edit: W00T! Enemies are fixed! ;8
« Last Edit: August 02, 2010, 05:27:52 AM by Acolyte »

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Demo posted.  :salt:
« Last Edit: August 12, 2010, 01:20:46 AM by Acolyte »

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Thought I might as well update, as I haven't done so in a while. School is making it hard to work on the game.
I added a few new scripts and redid a lot of maps. The screenshots are updated. I took down the demo because I don't really think its ready quite yet. I was a little over-excited to get something posted.
The first dungeon is about halfway through being mapped. I have the puzzles planned out and the boss and mini-boss planned as well. I have a spriter now, so the battle sprites should be finished soon, as well as a couple other charactersets.

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Dude this game is looking so lit fam. I'm looking forward to playing it!
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