The way I made my intro was to place the start position inside a "wall". That way, he is invisible during your cutscene. Even if you want your hero to be visible, just make another actor that will look like your hero. The reason you want to do this is because if the "true hero" is walking around during this cutscene, the camera will pan with him to keep him centered. Maybe you want this, but usually during a cutscene, the camera stays more or less still.
Make an auto run event that makes actors walk around and talk and stuff. At the end of the event, have a switch "Cutscene Over" turn on. Have a second page with the condition "Switch 0001: Cutscene is Over - ON". That way, the autorun event won't try to "auto run again" after the event is over. Also at the end of the first page, place a teleport event to move your hero to a spot where you can walk around. This may be as simple as just swapping his position with the actor that played him, or maybe you want him to teleport somewhere else. (Ex. Often in RPGs, you know that you can start playing when the hero "wakes up" in bed.)
Hope this helps you out. Experiment with actors walking around and doing stuff in your cutscene, because if it's just dialogue it might be kinda boring to watch. Also, have a LOT of "Wait" commands in your cutscene. This will help you make your timing all perfect, and make the cutscene better.