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[Request] Weapon's Own Damage Formula?

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**
Rep:
Level 81
I looked everywhere for a script that can do what I want to do.

I want a custom damage formula script that gives a different formula for each weapon.

So, for example:

Wooden Sword's damage formula would be: (2 x player's attack) - (target's defense)
Iron Sword's damage formula would be: (5 x player's attack) - (target's defense)
Dragon Sword's damage formula would be: (20 x player's attack)
and so on...

If such a thing exists, please tell me.
And no, I'm not looking for Yanfly's Custom Damage Formula Script. :D ;D
« Last Edit: July 16, 2010, 11:55:48 PM by ArcadeeRPG »
Current Project - Storybook Chronicles
Story - 100%
Graphics - 65%
    - editing Kaduki's cut-in pics and facesets
    - creating custom menu graphics
    - creating custom title graphics
    - creating custom HP/MP bars
    - creating custom ATB bars
    - creating custom EXP bars
    - editing monster sprites
Eventing - 60%
Dungeons - 40%
Town Maps - 55%
Town Outskirts Maps - 75%

**
Rep:
Level 81
Current Project - Storybook Chronicles
Story - 100%
Graphics - 65%
    - editing Kaduki's cut-in pics and facesets
    - creating custom menu graphics
    - creating custom title graphics
    - creating custom HP/MP bars
    - creating custom ATB bars
    - creating custom EXP bars
    - editing monster sprites
Eventing - 60%
Dungeons - 40%
Town Maps - 55%
Town Outskirts Maps - 75%

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Interesting idea. I might do this later tonight. It's strange though, in the sense that when players equip weapons they won't have any idea how their damage will change, since a weapon with less attack could do more damage than a weapon with more attack but a weaker formula.

**
Rep:
Level 81
Interesting idea. I might do this later tonight. It's strange though, in the sense that when players equip weapons they won't have any idea how their damage will change, since a weapon with less attack could do more damage than a weapon with more attack but a weaker formula.

Well actually, I already have a system to let the player know how much the weapon's multiplier is.
Current Project - Storybook Chronicles
Story - 100%
Graphics - 65%
    - editing Kaduki's cut-in pics and facesets
    - creating custom menu graphics
    - creating custom title graphics
    - creating custom HP/MP bars
    - creating custom ATB bars
    - creating custom EXP bars
    - editing monster sprites
Eventing - 60%
Dungeons - 40%
Town Maps - 55%
Town Outskirts Maps - 75%